ObjRecSalBayes.H

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00001 /*!@file ObjRec/ObjRecSalBayes.H Obj Reconition using SalBayes
00002  */
00003 
00004 // //////////////////////////////////////////////////////////////////// //
00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00006 // University of Southern California (USC) and the iLab at USC.         //
00007 // See http://iLab.usc.edu for information about this project.          //
00008 // //////////////////////////////////////////////////////////////////// //
00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00011 // in Visual Environments, and Applications'' by Christof Koch and      //
00012 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00013 // pending; application number 09/912,225 filed July 23, 2001; see      //
00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00015 // //////////////////////////////////////////////////////////////////// //
00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00017 //                                                                      //
00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00019 // redistribute it and/or modify it under the terms of the GNU General  //
00020 // Public License as published by the Free Software Foundation; either  //
00021 // version 2 of the License, or (at your option) any later version.     //
00022 //                                                                      //
00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00026 // PURPOSE.  See the GNU General Public License for more details.       //
00027 //                                                                      //
00028 // You should have received a copy of the GNU General Public License    //
00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00031 // Boston, MA 02111-1307 USA.                                           //
00032 // //////////////////////////////////////////////////////////////////// //
00033 //
00034 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/ObjRec/ObjRecSalBayes.H $
00036 // $Id: ObjRecSalBayes.H 9412 2008-03-10 23:10:15Z farhan $
00037 //
00038 
00039 #ifndef ObjRecSalBayes_H_DEFINED
00040 #define ObjRecSalBayes_H_DEFINED
00041 
00042 #include "Component/ModelComponent.H"
00043 #include "Component/ModelParam.H"
00044 #include "Image/Image.H"
00045 #include "Image/ImageSet.H"
00046 #include "Image/Pixels.H"
00047 #include "Channels/DescriptorVec.H"
00048 #include "Learn/Bayes.H"
00049 #include "Neuro/StdBrain.H"
00050 #include "Component/ModelManager.H"
00051 #include "Image/Image.H"
00052 #include "Image/ImageSet.H"
00053 #include "Image/ShapeOps.H"
00054 #include "Image/CutPaste.H"
00055 #include "Image/DrawOps.H"
00056 #include "Image/FilterOps.H"
00057 #include "Image/ColorOps.H"
00058 #include "Image/Transforms.H"
00059 #include "Image/MathOps.H"
00060 #include "Neuro/StdBrain.H"
00061 #include "Neuro/VisualCortex.H"
00062 #include "Neuro/NeuroOpts.H"
00063 #include "Media/FrameSeries.H"
00064 #include "Transport/FrameInfo.H"
00065 #include "Raster/GenericFrame.H"
00066 #include "Media/TestImages.H"
00067 #include "Media/SceneGenerator.H"
00068 #include "Media/MediaSimEvents.H"
00069 #include "Channels/DescriptorVec.H"
00070 #include "Channels/ComplexChannel.H"
00071 #include "Channels/SubmapAlgorithmBiased.H"
00072 #include "Simulation/SimEventQueue.H"
00073 #include "Simulation/SimulationOpts.H"
00074 #include "Simulation/SimEventQueueConfigurator.H"
00075 #include "Neuro/NeuroSimEvents.H"
00076 #include "GUI/DebugWin.H"
00077 #include "ObjRec/MaskBiaser.H"
00078 
00079 #include <vector>
00080 #include <limits>
00081 
00082 class ObjRecSalBayes : public ModelComponent
00083 {
00084 public:
00085 
00086   //Constructor
00087   ObjRecSalBayes(ModelManager& mgr,
00088           const std::string& descrName = "ObjRecSalBayes",
00089           const std::string& tagName = "ObjRecSalBayes");
00090   ~ObjRecSalBayes();
00091 
00092   //###########################################################
00093 
00094   void start2();
00095 
00096   void train(const Image<PixRGB<byte> > &img, const std::string label);
00097   void finalizeTraining();
00098   std::string predict(const Image<PixRGB<byte> > &img);
00099 
00100   Point2D<int> evolveBrain(const Image<PixRGB<byte> > &img);
00101 
00102   void extractFeatures(const Image<PixRGB<byte> > &img);
00103 
00104 
00105 private:
00106   bool itsDebug;
00107   int itsFoveaRadius;
00108   SimEventQueue itsQ;
00109   ModelManager *itsMgr;
00110 
00111   nub::soft_ref<StdBrain> itsStdBrain;
00112   DescriptorVec *itsDescVec;
00113   Bayes *itsBayesNet;
00114 };
00115 
00116 #endif
00117 
00118 // ######################################################################
00119 /* So things look consistent in everyone's emacs... */
00120 /* Local Variables: */
00121 /* indent-tabs-mode: nil */
00122 /* End: */
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