Camera.H

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00001 /*!@file SceneUnderstanding/Camera.H  */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Camera.H $
00035 // $Id: Camera.H 10794 2009-02-08 06:21:09Z itti $
00036 //
00037 
00038 #ifndef Camera_H_DEFINED
00039 #define Camera_H_DEFINED
00040 
00041 #include "Util/Types.H"
00042 #include "Image/Image.H"
00043 #include "Image/ImageSet.H"
00044 #include "Image/Pixels.H"
00045 #include "Image/Point3D.H"
00046 #include <vector>
00047 #include <string>
00048 
00049 class Camera
00050 {
00051 public:
00052 
00053   Camera() {};
00054 
00055   Camera(Point3D<float> location,
00056          Point3D<float> orientation,
00057          float focalRatio,
00058          float width,
00059          float height);
00060 
00061   //! Destructor
00062   ~Camera();
00063 
00064   //! Perspective projection of a point through this camera
00065   Point2D<float> project(Point3D<float> point);
00066 
00067   //! Inverse projection
00068   Point3D<float> inverseProjection(const Point2D<float> point, const float dist);
00069 
00070 private:
00071   Point3D<float> itsLocation;
00072   Point3D<float> itsOrientation; //Orientation in randians
00073   float         itsFocalRatio;  //The ratio between distance from camera to width (visual angle)
00074   float         itsWidth;
00075   float         itsHeight;
00076 
00077 };
00078 
00079 // ######################################################################
00080 /* So things look consistent in everyone's emacs... */
00081 /* Local Variables: */
00082 /* indent-tabs-mode: nil */
00083 /* End: */
00084 
00085 #endif //
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