HelloWorldServer.C
00001 #include <Ice/Ice.h>
00002 #include "HelloWorld.ice.H"
00003
00004 using namespace std;
00005 using namespace Demo;
00006
00007 class HelloWorldI: public HelloWorld{
00008 public:
00009 virtual void printString(const string& s,
00010 const Ice::Current&);
00011 };
00012
00013 void
00014 HelloWorldI::
00015 printString(const string& s, const Ice::Current&)
00016 {
00017 cout << s << endl;
00018 }
00019
00020 int
00021 main(int argc, char* argv[])
00022 {
00023 int status = 0;
00024 Ice::CommunicatorPtr ic;
00025 try {
00026 ic = Ice::initialize(argc, argv);
00027 Ice::ObjectAdapterPtr adapter =
00028 ic->createObjectAdapterWithEndpoints(
00029 "SimpleHelloWorldAdapter", "default -p 10000");
00030 Ice::ObjectPtr object = new HelloWorldI;
00031 adapter->add(object, ic->stringToIdentity("SimpleHelloWorld"));
00032 adapter->activate();
00033 ic->waitForShutdown();
00034 } catch (const Ice::Exception& e) {
00035 cerr << e << endl;
00036 status = 1;
00037 } catch (const char* msg) {
00038 cerr << msg << endl;
00039 status = 1;
00040 }
00041 if (ic) {
00042 try {
00043 ic->destroy();
00044 } catch (const Ice::Exception& e) {
00045 cerr << e << endl;
00046 status = 1;
00047 }
00048 }
00049 return status;
00050 }
00051
00052