VisualCortex.H

00001 /*!@file Neuro/VisualCortex.H A  */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/VisualCortex.H $
00035 // $Id: VisualCortex.H 13765 2010-08-06 18:56:17Z lior $
00036 //
00037 
00038 
00039 #ifndef VISUALCORTEX_H_DEFINED
00040 #define VISUALCORTEX_H_DEFINED
00041 
00042 //#include "Image/OpenCVUtil.H"  // must be first to avoid conflicting defs of int64, uint64
00043 
00044 #include "Component/ModelComponent.H"
00045 #include "Component/ModelParam.H"
00046 #include "Simulation/SimEventQueue.H"
00047 #include "Simulation/SimModule.H"
00048 #include "Image/VisualTracker.H"
00049 
00050 #include "plugins/SceneUnderstanding/LGN.H"
00051 #include "plugins/SceneUnderstanding/V1.H"
00052 #include "plugins/SceneUnderstanding/V2.H"
00053 #include "plugins/SceneUnderstanding/CornersFeatures.H"
00054 //#include "plugins/SceneUnderstanding/TwoHalfDSketch.H"
00055 #include "plugins/SceneUnderstanding/Geons3D.H"
00056 
00057 #include "plugins/SceneUnderstanding/PCamera.H"
00058 //#include "plugins/SceneUnderstanding/Contour.H"
00059 //#include "plugins/SceneUnderstanding/TensorVoting.H"
00060 #include "plugins/SceneUnderstanding/SMap.H"
00061 //#include "plugins/SceneUnderstanding/Regions.H"
00062 //#include "plugins/SceneUnderstanding/V4d.H"
00063 //#include "plugins/SceneUnderstanding/V4.H"
00064 //#include "plugins/SceneUnderstanding/Objects.H"
00065 ////#include "plugins/SceneUnderstanding/Geons2D.H"
00066 //#include "plugins/SceneUnderstanding/IT.H"
00067 //#include "Neuro/VisualCortexConfigurator.H"
00068 
00069 class ModelManager;
00070 
00071 class VisualCortex  : public SimModule
00072 {
00073 public:
00074   //! Construct using a VisualCortex object with standard channels
00075   /*! @param mgr our ModelManager (see ModelManager.H)
00076       @param descrName descriptive name for human useage
00077       @param tagName name for ParamMap usage */
00078   VisualCortex(OptionManager& mgr,
00079       const std::string& descrName = "VC",
00080       const std::string& tagName = "VC");
00081 
00082   //! virtual destructor for safe inheritance
00083   virtual ~VisualCortex();
00084 
00085 private:
00086   nub::ref<PCamera> itsPCamera;
00087   nub::ref<LGN> itsLGN;
00088   nub::ref<SMap> itsSMap;
00089   nub::ref<V1> itsV1;
00090   nub::ref<V2> itsV2;
00091   nub::ref<CornersFeatures> itsCornersFeatures;
00092 //  nub::ref<Regions> itsRegions;
00093  // nub::ref<TwoHalfDSketch> itsTwoHalfDSketch;
00094   nub::ref<Geons3D> itsGeons3D;
00095 //  nub::ref<Objects> itsObjects;
00096  // nub::ref<V2> itsV2;
00097  // nub::ref<V4d> itsV4d;
00098  // nub::ref<V4> itsV4;
00099 ////  nub::ref<Geons2D> itsGeons2D;
00100  // nub::ref<IT> itsIT;
00101 
00102 //  nub::ref<VisualCortexConfigurator> itsVcc;
00103 
00104 
00105 
00106  // nub::ref<VisualTracker> itsVisualTracker;
00107 };
00108 
00109 #endif
00110 
00111 // ######################################################################
00112 /* So things look consistent in everyone's emacs... */
00113 /* Local Variables: */
00114 /* indent-tabs-mode: nil */
00115 /* End: */
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