
#include "Neuro/SimulationViewerCompress.H"#include "Channels/IntensityChannel.H"#include "Channels/ChannelOpts.H"#include "Channels/ChannelMaps.H"#include "Component/OptionManager.H"#include "Image/ColorOps.H"#include "Image/CutPaste.H"#include "Image/DrawOps.H"#include "Image/FilterOps.H"#include "Image/MathOps.H"#include "Image/PyramidOps.H"#include "Image/ShapeOps.H"#include "Image/Transforms.H"#include "Neuro/AttentionGuidanceMap.H"#include "Neuro/Brain.H"#include "Neuro/NeuroOpts.H"#include "Neuro/Retina.H"#include "Neuro/SaccadeControllers.H"#include "Neuro/SaccadeControllerConfigurator.H"#include "Neuro/SaliencyMap.H"#include "Neuro/ShapeEstimator.H"#include "Neuro/SpatialMetrics.H"#include "Neuro/TaskRelevanceMap.H"#include "Neuro/VisualCortex.H"#include "Simulation/SimulationOpts.H"#include "Transport/FrameInfo.H"#include "Transport/FrameOstream.H"#include "Util/MathFunctions.H"#include "Neuro/NeuroSimEvents.H"#include "Media/MediaSimEvents.H"#include <stdio.h>
Go to the source code of this file.
multi-foveated saliency-based compression
Definition in file SimulationViewerCompress.C.
1.6.3