PreMotorComplex Member List

This is the complete list of members for PreMotorComplex, including all inherited members.
acquire() (defined in Agent)Agent
acquire() (defined in Agent)Agent
Agent(std::string name) (defined in Agent)Agent
Agent(std::string name) (defined in Agent)Agent
dive(const SensorInput goal) (defined in PreMotorComplex)PreMotorComplex
Do(std::string msg) (defined in Agent)Agent
Do(std::string msg) (defined in Agent)Agent
forward(const SensorInput goal) (defined in PreMotorComplex)PreMotorComplex
getName()Agent [inline]
getName()Agent [inline]
isAsleep() (defined in Agent)Agent
isAsleep() (defined in Agent)Agent
itsAgentManager (defined in SubmarineAgent)SubmarineAgent [protected]
itsCurrentMissionSubmarineAgent [protected]
itsCurrentMissionLock (defined in SubmarineAgent)SubmarineAgent [protected]
itsLastAction (defined in Agent)Agent [protected]
itsStateChangedLock (defined in Agent)Agent [protected]
msgHalt()PreMotorComplex [inline]
msgUpdateMission(Mission theMission) (defined in SubmarineAgent)SubmarineAgent
pickAndExecuteAnAction() (defined in Agent)Agent [virtual]
pickAndExecuteAnAction() (defined in Agent)Agent [virtual]
PreMotorComplex(nub::soft_ref< SubController > motor, std::string name) (defined in PreMotorComplex)PreMotorComplex
PreMotorComplex(std::string name) (defined in PreMotorComplex)PreMotorComplex
PreMotorComplex(nub::soft_ref< SubController > motor, std::string name) (defined in PreMotorComplex)PreMotorComplex
PreMotorComplex(std::string name) (defined in PreMotorComplex)PreMotorComplex
run(rutz::shared_ptr< ComplexMovement > a)PreMotorComplex
setCaptainAgent(rutz::shared_ptr< CaptainAgent > pfc) (defined in PreMotorComplex)PreMotorComplex [inline]
setPreFrontalCortexAgent(rutz::shared_ptr< PreFrontalCortexAgent > pfc) (defined in PreMotorComplex)PreMotorComplex [inline]
start()PreMotorComplex
stateChangeAgent
stateChanged()Agent [protected]
stateChanged()Agent [protected]
stop()PreMotorComplex [inline]
SubmarineAgent(rutz::shared_ptr< AgentManager > ama, const std::string &name="SubmarineAgent") (defined in SubmarineAgent)SubmarineAgent
sweep(const SensorInput goal) (defined in PreMotorComplex)PreMotorComplex
test() (defined in PreMotorComplex)PreMotorComplex [inline]
turn(const SensorInput goal) (defined in PreMotorComplex)PreMotorComplex
updateMission(Mission theMission) (defined in SubmarineAgent)SubmarineAgent [protected]
vis_center(const VisionInput &goal) (defined in PreMotorComplex)PreMotorComplex
vis_dive(const VisionInput &goal) (defined in PreMotorComplex)PreMotorComplex
vis_forward(const VisionInput &goal) (defined in PreMotorComplex)PreMotorComplex
vis_lost(const VisionInput &goal) (defined in PreMotorComplex)PreMotorComplex
vis_turn(const VisionInput &goal) (defined in PreMotorComplex)PreMotorComplex
~Agent() (defined in Agent)Agent [virtual]
~Agent() (defined in Agent)Agent [virtual]
~PreMotorComplex() (defined in PreMotorComplex)PreMotorComplex
~PreMotorComplex() (defined in PreMotorComplex)PreMotorComplex
~SubmarineAgent() (defined in SubmarineAgent)SubmarineAgent [virtual]
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