SubSim.H

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00001 /*!@file BeoSub/SubSim.H Sub Simulator */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/SubSim.H $
00035 // $Id: SubSim.H 11564 2009-08-09 01:10:32Z rand $
00036 //
00037 
00038 #ifndef SubSim_H_DEFINED
00039 #define SubSim_H_DEFINED
00040 
00041 #include "Component/ModelComponent.H"
00042 #include "Component/ModelParam.H"
00043 #include "Image/Image.H"
00044 #include "Image/Pixels.H"
00045 #include "GUI/ViewPort.H"
00046 #include "GUI/XWinManaged.H"
00047 #include "Util/Types.H"
00048 #include <deque>
00049 #include <pthread.h>
00050 #include <stdarg.h>
00051 #include <ode/ode.h>
00052 #include <ode/collision.h>
00053 
00054 class SubSim : public ModelComponent
00055 {
00056 public:
00057   //Constructor
00058   SubSim(OptionManager& mgr,
00059           const std::string& descrName = "SubSim",
00060           const std::string& tagName = "SubSim",
00061           bool showWorld=true);
00062   ~SubSim();
00063 
00064   //###########################################################
00065   void start2();
00066   void handleWinEvents(XEvent& event);
00067 
00068   void simLoop();
00069   void startSim(void);
00070   void updateSensors(const dReal *pos, const dReal *R);
00071   Image<PixRGB<byte> > getFrame(int camera);
00072 
00073   void getSensors(float &xPos, float &yPos, float &depth,
00074        float &roll, float &pitch, float &yaw);
00075 
00076   void setTrusters(float panTruster, float tiltTruster, float forwardTruster, float upTruster);
00077 
00078   dWorldID        getWorld() { return world; }
00079   dJointGroupID getContactgroup() { return contactgroup; }
00080 
00081  // void nearCallback (void *data, dGeomID o1, dGeomID o2);
00082 
00083 
00084 
00085 private:
00086 
00087   void makeSub();
00088   void drawSub();
00089 
00090   //arena
00091   void drawArena();
00092   void drawGate(const double *pos);
00093   void drawBuoy(const double *pos);
00094   void drawBin(const double ori, const double *pos);
00095   void drawPipeline(const double ori, const double *pos);
00096   void drawPinger(const double *pos);
00097 
00098   void applyHydrodynamicForces(dReal viscosity);
00099 
00100   dWorldID        world;
00101   dSpaceID        space;
00102   dGeomID          ground;
00103   dJointGroupID contactgroup;
00104 
00105   dBodyID itsSubBody;
00106   dGeomID itsSubGeom;
00107 
00108   double itsWaterLevel;
00109   double itsSubLength;
00110   double itsSubRadius;
00111   double itsSubWeight;
00112 
00113   ViewPort *vp;
00114 
00115   double itsPanTruster;
00116   double itsTiltTruster;
00117   double itsForwardTruster;
00118   double itsUpTruster;
00119 
00120   //sensors
00121   double itsXPos;
00122   double itsYPos;
00123   double itsDepth;
00124   double itsRoll;
00125   double itsPitch;
00126   double itsYaw;
00127 
00128   bool itsWorldView;
00129   bool itsShowWorld;
00130   XWinManaged *itsWorldDisp;
00131 
00132   pthread_mutex_t itsDispLock;
00133 };
00134 
00135 #endif
00136 
00137 // ######################################################################
00138 /* So things look consistent in everyone's emacs... */
00139 /* Local Variables: */
00140 /* indent-tabs-mode: nil */
00141 /* End: */
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