functionsBO.H

00001 #include "drawBO.H"
00002 #include "defineBO.H"
00003 
00004 int target_Pt3[2] = {4,6};
00005 int target_Pt2[4] = {1,2,3,5};
00006 int BO_L[2][2] = {{1,3},{0,2}};
00007 int BO_Sq[2][2] = {{0,2},{1,3}};
00008 int BO_Pt2[2][2] = {{0,2},{1,3}};
00009 int BO_Shapes[2][12] = {{0,1,2,3,7,8,9,10,15,16,19,20},
00010                         {4,5,6,11,12,13,14,17,18,21,22,23}};
00011 int target_dir;
00012 
00013 int msleep(int ms)
00014 {
00015   struct timeval timeout;
00016 
00017   timeout.tv_sec = ms / 1000;
00018   timeout.tv_usec = (ms % 1000) * 1000;
00019   if (select(0, (fd_set *) 0, (fd_set *) 0, (fd_set *) 0, &timeout) < 0) {
00020     perror("usleep");
00021     return -1;
00022   }
00023   return 0;
00024 }
00025 
00026 
00027 int selection(int tar)
00028 {
00029   if(tar >= 0 && tar < 4)return 0; //target is Square
00030   else if(tar >=4 && tar < 8)return 1; //target is New
00031   else return 2; //target is L shape
00032 }
00033 
00034 void shuffle (int array[],int count)
00035 {
00036   int i,tmp,change,array2[400];
00037 
00038   srand((unsigned int)time(NULL));
00039 
00040   for (i = 0; i < count; ++i)
00041     array2[i]=array[i];
00042 
00043   for (i = 0; i < count; ++i) {
00044     change = rand() % count;
00045     tmp = array2[i];
00046     array2[i] = array2[change];
00047     array2[change] = tmp;
00048 
00049   }
00050 
00051   for( i = 0; i < count; i++ ){
00052     array[i]=array2[i];
00053   }
00054 }
00055 
00056 void fragStimuliBO(int stimuli[],int target_stim,int target_BO)
00057 {
00058   int i;
00059 
00060   if (target_stim==0){
00061     for (i=0;i<STIM;i++){
00062       if(i!=1 && i!=3 && i!=9)stimuli[i]=3;
00063     }
00064   }else if (target_stim==1){
00065     for (i=0;i<STIM;i++){
00066       if(i!=0 && i!=2 && i!=8)stimuli[i]=3;
00067     }
00068   }else if (target_stim==2){
00069     for (i=0;i<STIM;i++){
00070       if(i!=1 && i!=3 && i!=11)stimuli[i]=3;
00071     }
00072   }else if (target_stim==3){
00073     for (i=0;i<STIM;i++){
00074       if(i!=0 && i!=2 && i!=10)stimuli[i]=3;
00075     }
00076   }else if (target_stim==4){
00077     for (i=0;i<STIM;i++){
00078       if(i!=9)stimuli[i]=3;
00079     }
00080   }else if (target_stim==5){
00081     for (i=0;i<STIM;i++){
00082       if(i!=8)stimuli[i]=3;
00083     }
00084   }else if (target_stim==6){
00085     for (i=0;i<STIM;i++){
00086       if(i!=11)stimuli[i]=3;
00087     }
00088   }else if (target_stim==7){
00089     for (i=0;i<STIM;i++){
00090       if(i!=10)stimuli[i]=3;
00091     }
00092   }else if (target_stim==8){
00093     for (i=0;i<STIM;i++){
00094       if(i!=1 && i!=5)stimuli[i]=3;
00095     }
00096   }else if (target_stim==9){
00097     for (i=0;i<STIM;i++){
00098       if(i!=0 && i!=4)stimuli[i]=3;
00099     }
00100   }else if (target_stim==10){
00101     for (i=0;i<STIM;i++){
00102       if(i!=3 && i!=7)stimuli[i]=3;
00103     }
00104   }else if (target_stim==11){
00105     for (i=0;i<STIM;i++){
00106       if(i!=2 && i!=6)stimuli[i]=3;
00107     }
00108   }
00109 
00110   stimuli[target_stim] = 1;
00111 }
00112 
00113 void SelectStimuliBO(int stimuli, float Lcolor, float x, float y, float times)
00114 {
00115   float Newcolor;
00116 
00117   if(Lcolor ==1.0) Newcolor = 0.0;
00118   else Newcolor = 1.0;
00119 
00120   switch (stimuli){
00121   case 0: //Sq1. based on BO
00122     {
00123       draw_dist(1,x,y,Newcolor,times);
00124     }break; //end of "case 0:"
00125   case 1: //Sq1. based on BO right
00126     {
00127       draw_dist(0,x,y,Newcolor,times);
00128     }break; //end of "case 1:"
00129   case 2: //Sq1. based on BO right
00130     {
00131       draw_dist(3,x,y,Newcolor,times);
00132     }break; //end of "case 2:"
00133   case 3: //Sq1. based on BO right
00134     {
00135       draw_dist(2,x,y,Newcolor,times);
00136     }break; //end of "case 3:"
00137   case 4:
00138     { //New. based on BO left
00139       draw_L1(1,x,y,Newcolor,times);
00140       draw_New1(1,x,y,Lcolor,times);
00141     }break; //end of "case 4:"
00142   case 5:// New. based on BO left
00143     {
00144       draw_L1(0,x,y,Newcolor,times);
00145       draw_New1(0,x,y,Lcolor,times);
00146     }break; //end of "case 5:"
00147   case 6:// New. based on BO left
00148     {
00149       draw_L1(3,x,y,Newcolor,times);
00150       draw_New1(3,x,y,Lcolor,times);
00151     }break; //end of "case 6:"
00152   case 7: // New. based on BO left
00153     {
00154       draw_L1(2,x,y,Newcolor,times);
00155       draw_New1(2,x,y,Lcolor,times);
00156     }break; //end of "case 7:"
00157   case 8: // L. based on left
00158     {
00159       draw_Square1(0,x,y,Newcolor,times);
00160       draw_L1(0,x,y,Lcolor,times);
00161     }break; //end of "case 8:"
00162   case 9: // L. based on left
00163     {
00164       draw_Square1(1,x,y,Newcolor,times);
00165       draw_L1(1,x,y,Lcolor,times);
00166     }break; //end of "case 9:"
00167   case 10: // L. based on left
00168     {
00169       draw_Square1(2,x,y,Newcolor,times);
00170       draw_L1(2,x,y,Lcolor,times);
00171     }break; //end of "case 10:"
00172   case 11: // L. based on left
00173     {
00174       draw_Square1(3,x,y,Newcolor,times);
00175       draw_L1(3,x,y,Lcolor,times);
00176     }break; //end of "case 11:"
00177   case 12: //Sq1. based on BO
00178     {
00179       draw_dist(1,x,y,Newcolor,times);
00180     }break; //end of "case 12:"
00181   case 13: //Sq1. based on BO right
00182     {
00183       draw_dist(0,x,y,Newcolor,times);
00184     }break; //end of "case 13:"
00185   case 14: //Sq1. based on BO right
00186     {
00187       draw_dist(3,x,y,Newcolor,times);
00188     }break; //end of "case 14:"
00189   case 15: //Sq1. based on BO right
00190     {
00191       draw_dist(2,x,y,Newcolor,times);
00192     }break; //end of "case 15:"
00193   case 16:
00194     { //New. based on BO left
00195       draw_L1(1,x,y,Newcolor,times);
00196       draw_New1(1,x,y,Lcolor,times);
00197     }break; //end of "case 16:"
00198   case 17:// New. based on BO left
00199     {
00200       draw_L1(0,x,y,Newcolor,times);
00201       draw_New1(0,x,y,Lcolor,times);
00202     }break; //end of "case 17:"
00203   case 18:// New. based on BO left
00204     {
00205       draw_L1(3,x,y,Newcolor,times);
00206       draw_New1(3,x,y,Lcolor,times);
00207     }break; //end of "case 18:"
00208   case 19: // New. based on BO left
00209     {
00210       draw_L1(2,x,y,Newcolor,times);
00211       draw_New1(2,x,y,Lcolor,times);
00212     }break; //end of "case 19:"
00213   case 20: // L. based on left
00214     {
00215       draw_Square1(0,x,y,Newcolor,times);
00216       draw_L1(0,x,y,Lcolor,times);
00217     }break; //end of "case 20:"
00218   case 21: // L. based on left
00219     {
00220       draw_Square1(1,x,y,Newcolor,times);
00221       draw_L1(1,x,y,Lcolor,times);
00222     }break; //end of "case 21:"
00223   case 22: // L. based on left
00224     {
00225       draw_Square1(2,x,y,Newcolor,times);
00226       draw_L1(2,x,y,Lcolor,times);
00227     }break; //end of "case 22:"
00228   case 23: // L. based on left
00229     {
00230       draw_Square1(3,x,y,Newcolor,times);
00231       draw_L1(3,x,y,Lcolor,times);
00232     }break; //end of "case 23:"
00233   default:
00234     {
00235     }break;
00236   } //end of "switch (stimuli)"
00237 }
00238 
00239 void Display_Blank(void)
00240 {
00241   glPushMatrix();
00242 
00243   glPopMatrix();
00244 }
00245 
00246 void Display_BORight(int target_BO,int target_stim,int target_location,int stimuli[],
00247                      int array[], int place[][16], int trial, float hor[],float ver[],float color[])
00248      /* target is L shape and BO */
00249 {
00250   time_t timer;
00251   struct tm *t_st;
00252   int x;
00253   float noise_x,noise_y;
00254   int wait;
00255   int dist_location,dist_stim,anti_BO;
00256 
00257 
00258   time(&timer);
00259   t_st = localtime(&timer);
00260 
00261   if(target_BO == 0)anti_BO = 1;
00262   else anti_BO = 0;
00263 
00264     /***** Show only Fixation *****/
00265   glClearColor(BGC, BGC, BGC, 0);
00266   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00267   Display_FixationBlue();//Display_TargetCon(int BO, int target,int type)
00268   glutSwapBuffers();
00269 
00270   /***** Show Flash Fixation ******/
00271   for(wait = 0 ; wait < 5 ; wait++){
00272     glClearColor(BGC, BGC, BGC, 0);
00273     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00274     Display_FixationBlue();
00275     glutSwapBuffers();
00276     msleep(H_SLEEP);
00277     glClearColor(BGC, BGC, BGC, 0);
00278     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00279     Display_Blank();
00280     glutSwapBuffers();
00281     msleep(H_SLEEP);
00282   }
00283 
00284   /*Draw Target*/
00285   noise_x = ((t_st->tm_sec+rand())%11-5.0)/100.0;
00286   noise_y = ((t_st->tm_sec+rand())%11-5.0)/100.0;
00287 
00288   glClearColor(BGC, BGC, BGC, 0);
00289   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00290   SelectStimuliBO(target_stim,color[target_location],hor[target_location]+noise_x,ver[target_location]+noise_y,2.0/(4.0*4.0));
00291 
00292 
00293   for(x=0;x<15;x++){ //New
00294     for(;;){
00295       dist_location = (t_st->tm_sec+rand())%16;
00296       dist_stim = ((t_st->tm_sec+rand())%STIM);
00297       //dist_type = (t_st->tm_sec+rand())%TYPE;
00298       if(array[dist_location]==0 && stimuli[dist_stim]==0){
00299         noise_x = (((t_st->tm_sec+rand())%11)-5.0)/100.0;
00300         noise_y = (((t_st->tm_sec+rand())%11)-5.0)/100.0;
00301         SelectStimuliBO(dist_stim,color[dist_location],hor[dist_location]+noise_x,ver[dist_location]+noise_y,2.0/(4.0*4.0));
00302         array[dist_location]=2;
00303         place[trial][dist_location]=dist_stim;
00304         break;
00305       }
00306     }
00307   }
00308 
00309 
00310   //Display_TargetCon(target_BO,target_Shape,target_dir);
00311   glutSwapBuffers();
00312 }
00313 
00314 void Display_BOLeft(int target_BO,int target_stim,int target_location, int stimuli[],
00315                     int array[], int place[][16],int trial,float hor[],float ver[],float color[])
00316      /* target is L shape and BO */
00317 {
00318   time_t timer;
00319   struct tm *t_st;
00320   int x;
00321   float noise_x,noise_y;
00322   int wait;
00323   int dist_location,dist_stim,anti_BO;
00324 
00325 
00326   time(&timer);
00327   t_st = localtime(&timer);
00328 
00329   if(target_BO == 0)anti_BO = 1;
00330   else anti_BO = 0;
00331 
00332   /***** Show only Fixation *****/
00333   glClearColor(BGC, BGC, BGC, 0);
00334   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00335   Display_FixationRed();
00336   glutSwapBuffers();
00337 
00338    /***** Show Flash Fixation ******/
00339   for(wait = 0 ; wait < 5 ; wait++){
00340     glClearColor(BGC, BGC, BGC, 0);
00341     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00342     Display_FixationRed();
00343     glutSwapBuffers();
00344     msleep(H_SLEEP);
00345     glClearColor(BGC, BGC, BGC, 0);
00346     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00347     Display_Blank();
00348     glutSwapBuffers();
00349     msleep(H_SLEEP);
00350   }
00351 
00352   /*Draw Target*/
00353   noise_x = ((t_st->tm_sec+rand())%11-5.0)/100.0;
00354   noise_y = ((t_st->tm_sec+rand())%11-5.0)/100.0;
00355 
00356   glClearColor(BGC, BGC, BGC, 0);
00357   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00358   SelectStimuliBO(target_stim,color[target_location],hor[target_location]+noise_x,ver[target_location]+noise_y,2.0/(4.0*4.0));
00359 
00360   for(x=0;x<15;x++){
00361     for(;;){
00362       dist_location = (t_st->tm_sec+rand())%16;
00363       dist_stim = ((t_st->tm_sec+rand())%STIM);
00364       //dist_type = (t_st->tm_sec+rand())%TYPE;
00365       if(array[dist_location]==0 && stimuli[dist_stim]==0){
00366         noise_x = (((t_st->tm_sec+rand())%11)-5.0)/100.0;
00367         noise_y = (((t_st->tm_sec+rand())%11)-5.0)/100.0;
00368         SelectStimuliBO(dist_stim,color[dist_location],hor[dist_location]+noise_x,ver[dist_location]+noise_y,2.0/(4.0*4.0));
00369         array[dist_location]=2;
00370         place[trial][dist_location]=dist_stim;
00371         break;
00372       }
00373     }
00374   }
00375 
00376   //Display_TargetCon(target_BO,target_Shape,target_dir);
00377   glutSwapBuffers();
00378 }
00379 
00380 
00381 
00382 void Display_BO(int target_BO,int target_stim,int target_type,int target_location,
00383                 int stimuli[], int array[], int place[][16],int trial,float hor[],float ver[],float color[])
00384 {
00385   if(target_BO == 0){ //target is BO Right
00386     Display_BORight(target_BO,target_stim,target_location,stimuli,array,place,trial,hor,ver,color);
00387   }else if(target_BO == 1){ //target is BO Left
00388     Display_BOLeft(target_BO,target_stim,target_location,stimuli,array,place,trial,hor,ver,color);
00389   }
00390 }
00391 
00392 void Display_Calibration(int state_calib, int calib[9])
00393 {
00394   int i,check;
00395   time_t timer;
00396   struct tm *t_st;
00397 
00398   time(&timer);
00399   t_st = localtime(&timer);
00400   //printf("state_calib = %d\n",state_calib);
00401   if(state_calib == 0 || state_calib == 2){
00402     glClearColor(BGC, BGC, BGC, 0);
00403     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00404     Display_Fixation();
00405     glutSwapBuffers();
00406   }
00407   else if(state_calib == 1){
00408     glClearColor(BGC, BGC, BGC, 0);
00409     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00410     //Display_Blank();
00411     Display_Fixation();
00412     glutSwapBuffers();
00413     msleep(F_SLEEP);
00414     glClearColor(BGC, BGC, BGC, 0);
00415     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00416     Display_CalibPoints();
00417     glutSwapBuffers();
00418   }else if(state_calib >= 3 && state_calib <= 11){
00419     for(;;){
00420       check = ((t_st->tm_sec+rand())%9);
00421       if(calib[check]==0){
00422         calib[check]=1;
00423         break;
00424       }
00425     }
00426 
00427     for(i=0;i<5;i++){
00428       msleep(CALIB);
00429       glClearColor(BGC, BGC, BGC, 0);
00430       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00431       Display_Blank();
00432       glutSwapBuffers();
00433       msleep(CALIB);
00434       glClearColor(BGC, BGC, BGC, 0);
00435       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00436       Display_Fixation();
00437       glutSwapBuffers();
00438     }
00439     //printf("state_calib = %d\n",state_calib);
00440     switch (check){
00441     case 0:{
00442       for(i=0;i<5;i++){
00443         //msleep(CALIB);
00444         glClearColor(BGC, BGC, BGC, 0);
00445         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00446         //Display_Fixation();
00447         Display_Calib1();
00448         glutSwapBuffers();
00449         msleep(CALIB);
00450         glClearColor(BGC, BGC, BGC, 0);
00451         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00452         Display_Blank();
00453         //Display_Fixation();
00454         glutSwapBuffers();
00455         msleep(CALIB);
00456       }
00457       break;
00458     }
00459     case 1:{
00460       for(i=0;i<5;i++){
00461         //msleep(CALIB);
00462         glClearColor(BGC, BGC, BGC, 0);
00463         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00464         Display_Calib2();
00465         //Display_Fixation();
00466         glutSwapBuffers();
00467         msleep(CALIB);
00468         glClearColor(BGC, BGC, BGC, 0);
00469         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00470         Display_Blank();
00471         //Display_Fixation();
00472         glutSwapBuffers();
00473         msleep(CALIB);
00474       }
00475       break;
00476     }
00477     case 2:{
00478       for(i=0;i<5;i++){
00479         //msleep(CALIB);
00480         glClearColor(BGC, BGC, BGC, 0);
00481         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00482         Display_Calib3();
00483         //Display_Fixation();
00484         glutSwapBuffers();
00485         msleep(CALIB);
00486         glClearColor(BGC, BGC, BGC, 0);
00487         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00488         Display_Blank();
00489         //Display_Fixation();
00490         glutSwapBuffers();
00491         msleep(CALIB);
00492       }
00493       break;
00494     }
00495     case 3:{
00496       for(i=0;i<5;i++){
00497         //msleep(CALIB);
00498         glClearColor(BGC, BGC, BGC, 0);
00499         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00500         Display_Calib4();
00501         //Display_Fixation();
00502         glutSwapBuffers();
00503         msleep(CALIB);
00504         glClearColor(BGC, BGC, BGC, 0);
00505         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00506         Display_Blank();
00507         //Display_Fixation();
00508         glutSwapBuffers();
00509         msleep(CALIB);
00510       }
00511       break;
00512     }
00513     case 4:{
00514       for(i=0;i<5;i++){
00515         //msleep(CALIB);
00516         glClearColor(BGC, BGC, BGC, 0);
00517         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00518         Display_Calib5();
00519         //Display_Fixation();
00520         glutSwapBuffers();
00521         msleep(CALIB);
00522         glClearColor(BGC, BGC, BGC, 0);
00523         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00524         Display_Blank();
00525         //Display_Fixation();
00526         glutSwapBuffers();
00527         msleep(CALIB);
00528       }
00529     break;
00530     }
00531     case 5:{
00532       for(i=0;i<5;i++){
00533         //msleep(CALIB);
00534         glClearColor(BGC, BGC, BGC, 0);
00535         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00536         Display_Calib6();
00537         //Display_Fixation();
00538         glutSwapBuffers();
00539         msleep(CALIB);
00540         glClearColor(BGC, BGC, BGC, 0);
00541         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00542         Display_Blank();
00543         //Display_Fixation();
00544         glutSwapBuffers();
00545         msleep(CALIB);
00546     }
00547       break;
00548     }
00549     case 6:{
00550       for(i=0;i<5;i++){
00551         //msleep(CALIB);
00552         glClearColor(BGC, BGC, BGC, 0);
00553         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00554         Display_Calib7();
00555         //Display_Fixation();
00556         glutSwapBuffers();
00557         msleep(CALIB);
00558         glClearColor(BGC, BGC, BGC, 0);
00559         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00560         Display_Blank();
00561         //Display_Fixation();
00562         glutSwapBuffers();
00563         msleep(CALIB);
00564       }
00565       break;
00566     }
00567     case 7:{
00568       for(i=0;i<5;i++){
00569         //msleep(CALIB);
00570         glClearColor(BGC, BGC, BGC, 0);
00571         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00572         Display_Calib8();
00573         //Display_Fixation();
00574         glutSwapBuffers();
00575         msleep(CALIB);
00576         glClearColor(BGC, BGC, BGC, 0);
00577         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00578         Display_Blank();
00579         //Display_Fixation();
00580         glutSwapBuffers();
00581         msleep(CALIB);
00582     }
00583       break;
00584     }
00585     case 8:{
00586       for(i=0;i<5;i++){
00587         //msleep(CALIB);
00588         glClearColor(BGC, BGC, BGC, 0);
00589         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00590         Display_Calib9();
00591         //Display_Fixation();
00592         glutSwapBuffers();
00593         msleep(CALIB);
00594         glClearColor(BGC, BGC, BGC, 0);
00595         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00596         Display_Blank();
00597         //Display_Fixation();
00598         glutSwapBuffers();
00599         msleep(CALIB);
00600       }
00601       break;
00602     }
00603     default:break;
00604     }
00605     glClearColor(BGC, BGC, BGC, 0);
00606     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00607     //Display_Blank();
00608     Display_Fixation();
00609     glutSwapBuffers();
00610   }else if(state_calib == 12){
00611     glClearColor(BGC, BGC, BGC, 0);
00612     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00613     //Display_Blank();
00614     Display_Fixation();
00615     glutSwapBuffers();
00616     msleep(F_SLEEP);
00617     glClearColor(BGC, BGC, BGC, 0);
00618     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00619     Display_PointsF();
00620     glutSwapBuffers();
00621   }
00622 }
Generated on Sun May 8 08:04:34 2011 for iLab Neuromorphic Vision Toolkit by  doxygen 1.6.3