
| bearing() const (defined in lobot::Pose) | lobot::Pose | [inline] |
| bearing(float th) (defined in lobot::Pose) | lobot::Pose | [inline] |
| dt(float t) (defined in lobot::Pose) | lobot::Pose | |
| dtheta(float t) (defined in lobot::Pose) | lobot::Pose | [inline] |
| dx(float d) (defined in lobot::Pose) | lobot::Pose | [inline] |
| dy(float d) (defined in lobot::Pose) | lobot::Pose | [inline] |
| heading() const (defined in lobot::Pose) | lobot::Pose | [inline] |
| heading(float th) (defined in lobot::Pose) | lobot::Pose | [inline] |
| operator*(float weight) const | lobot::Pose | |
| operator+(const Pose &) const | lobot::Pose | |
| operator+=(const Pose &) | lobot::Pose | |
| Pose(float x=0, float y=0, float theta=0) | lobot::Pose | |
| Pose(const triple< float, float, float > &pose) (defined in lobot::Pose) | lobot::Pose | |
| t() const (defined in lobot::Pose) | lobot::Pose | [inline] |
| t(float th) (defined in lobot::Pose) | lobot::Pose | |
| theta() const (defined in lobot::Pose) | lobot::Pose | [inline] |
| theta(float th) (defined in lobot::Pose) | lobot::Pose | [inline] |
| x() const | lobot::Pose | [inline] |
| x(float xx) | lobot::Pose | [inline] |
| y() const (defined in lobot::Pose) | lobot::Pose | [inline] |
| y(float yy) (defined in lobot::Pose) | lobot::Pose | [inline] |
1.6.3