SaccadeState.H

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00001 /*!@file Psycho/SaccadeState.H Saccade/fixation/pursuit states */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
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00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
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00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
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00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Psycho/SaccadeState.H $
00035 // $Id: SaccadeState.H 9447 2008-03-13 01:18:27Z dberg $
00036 //
00037 
00038 #ifndef PSYCHO_SACCADESTATE_H_DEFINED
00039 #define PSYCHO_SACCADESTATE_H_DEFINED
00040 
00041 
00042 //! Enum for SaccadeController state
00043 enum SaccadeState {
00044   SACSTATE_UNK = 0,  //!< Unknown state
00045   SACSTATE_FIX = 1,  //!< Fixation
00046   SACSTATE_SAC = 2,  //!< Saccade
00047   SACSTATE_SMO = 3,   //!< Smooth pursuit
00048   SACSTATE_COM = 4
00049 };
00050 
00051 //! Display state names in clear
00052 inline const char *saccadeStateName(const SaccadeState p)
00053 {
00054   static const char* n[5] = { "Unknown", "Fixation", "Saccade",
00055                               "SmoothPursuit", "Combined" };
00056   return n[int(p)];
00057 }
00058 
00059 
00060 // ######################################################################
00061 /* So things look consistent in everyone's emacs... */
00062 /* Local Variables: */
00063 /* mode: c++ */
00064 /* indent-tabs-mode: nil */
00065 /* End: */
00066 
00067 #endif // PSYCHO_SACCADESTATE_H_DEFINED
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