
#include "Component/ModelManager.H"#include "Image/Image.H"#include "Psycho/PsychoDisplay.H"#include "Psycho/EyeTrackerConfigurator.H"#include "Psycho/EyeTracker.H"#include "Psycho/PsychoOpts.H"#include "Component/EventLog.H"#include "Component/ComponentOpts.H"#include "Raster/Raster.H"#include "Util/MathFunctions.H"#include "Util/Types.H"#include "GameBoard/basic-graphics.H"#include "GameBoard/resize.h"#include <sys/types.h>#include <dirent.h>#include <errno.h>#include <vector>#include <string>#include <iostream>#include <SDL/SDL.h>#include <SDL/SDL_image.h>#include <stdio.h>#include <stdlib.h>#include <sstream>#include <time.h>#include "Image/DrawOps.H"#include <fstream>#include <set>#include <algorithm>
Go to the source code of this file.
Functions | |
| template<class T > | |
| std::string | stringify (T i) |
| int | getdir (string dir, vector< string > &files, string ext) |
| int | getdatafiles (string dir, vector< string > &files, string ext, string imname) |
| string | getDataDirName (string prefix, int i) |
| string | getDataDirPath (string dir, string prefix, int i) |
| string | getCorrespondingDataFile (string fn, vector< string > files) |
| void | overlay_circle (SDL_Surface *surf, Point2D< int > location, int r, Uint32 bc) |
| int | addArgument (const string st, const string delim="=") |
| std::string | getArgumentValue (string arg) |
| std::string | getUsageComment () |
| int | main (const int argc, char **argv) |
Variables | |
| map< string, string > | argMap |
overlays the markup on top of the image
Definition in file fixationmarkup-overlay.C.
1.6.3