
#include "Component/ModelManager.H"#include "Image/Image.H"#include "Image/Transforms.H"#include "Image/DrawOps.H"#include "Image/ShapeOps.H"#include "Image/ColorOps.H"#include "Image/Rectangle.H"#include "Image/MathOps.H"#include "Image/Layout.H"#include "Media/FrameSeries.H"#include "Transport/FrameInfo.H"#include "Raster/GenericFrame.H"#include "Raster/Raster.H"#include "GUI/AutomateXWin.H"#include "GUI/ImageDisplayStream.H"#include "GUI/XWinManaged.H"#include "GUI/DebugWin.H"#include "Neuro/getSaliency.H"#include "plugins/SceneUnderstanding/POMDP.H"#include "plugins/SceneUnderstanding/Ganglion.H"
Go to the source code of this file.
Defines | |
| #define | KEY_UP 98 |
| #define | KEY_DOWN 104 |
| #define | KEY_LEFT 100 |
| #define | KEY_RIGHT 102 |
Functions | |
| int | getKey (nub::ref< OutputFrameSeries > &ofs) |
| Image< PixRGB< byte > > | getImage (AutomateXWin &xwin) |
| void | doAction (AutomateXWin &xwin, const int action) |
| int | main (const int argc, const char **argv) |
Play the escape game using POMDP
Definition in file play-escape.C.
1.6.3