GameOfLifeInput.H

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00001 /*!@file Transport/GameOfLifeInput.H */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Transport/GameOfLifeInput.H $
00035 // $Id: GameOfLifeInput.H 8736 2007-08-31 19:01:40Z rjpeters $
00036 //
00037 
00038 #ifndef TRANSPORT_GAMEOFLIFEINPUT_H_DEFINED
00039 #define TRANSPORT_GAMEOFLIFEINPUT_H_DEFINED
00040 
00041 #include "Component/ModelParam.H"
00042 #include "Image/Image.H"
00043 #include "Transport/FrameIstream.H"
00044 #include "rutz/rand.h"
00045 
00046 #include <deque>
00047 
00048 class GameOfLifeInput : public FrameIstream
00049 {
00050 public:
00051   /// Constructor
00052   GameOfLifeInput(OptionManager& mgr);
00053 
00054   /// Virtual destructor
00055   virtual ~GameOfLifeInput();
00056 
00057   //! Override from FrameIstream; just calls setDims()
00058   virtual void setConfigInfo(const std::string& dimsstring);
00059 
00060   //! Peek at the specifications of the next frame to be read
00061   virtual GenericFrameSpec peekFrameSpec();
00062 
00063   //! Generate a random color image
00064   virtual GenericFrame readFrame();
00065 
00066   //! Specify the dimensions of the random images
00067   void setDims(const Dims& s);
00068 
00069   //! Set the seed for our random-number generator
00070   void setSeed(int s);
00071 
00072 private:
00073   OModelParam<double>      itsFillFraction;
00074   OModelParam<uint>        itsCellSize;
00075 
00076   Dims                     itsDims;
00077   rutz::urand              itsGenerator;
00078   Image<byte>              itsBoard;
00079   bool                     itsStarted;
00080   std::deque<Image<byte> > itsBoardHist;
00081 };
00082 
00083 // ######################################################################
00084 /* So things look consistent in everyone's emacs... */
00085 /* Local Variables: */
00086 /* mode: c++ */
00087 /* indent-tabs-mode: nil */
00088 /* End: */
00089 
00090 #endif // TRANSPORT_GAMEOFLIFEINPUT_H_DEFINED
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