
| Angle(const double val=0.0) | Angle | [inline] |
| Angle(const Angle &ang) | Angle | [inline] |
| getRadians() const | Angle | [inline] |
| getVal() const | Angle | [inline] |
| operator!=(const Angle &other) const | Angle | [inline] |
| operator!=(const double other) const | Angle | [inline] |
| operator*=(const double fac) | Angle | [inline] |
| operator+(const Angle &other) const | Angle | [inline] |
| operator+=(const Angle &other) | Angle | [inline] |
| operator-(const Angle &other) const | Angle | [inline] |
| operator-=(const Angle &other) | Angle | [inline] |
| operator/=(const double fac) | Angle | [inline] |
| operator<(const Angle &other) const | Angle | [inline] |
| operator<(const double other) const | Angle | [inline] |
| operator=(const Angle &ang) | Angle | [inline] |
| operator=(const double ang) | Angle | [inline] |
| operator>(const Angle &other) const | Angle | [inline] |
| operator>(const double other) const | Angle | [inline] |
| setRadians(const double val) | Angle | [inline] |
| setVal(const double val) | Angle | [inline] |
| vectorAdd(const Angle &other, const double otherlen=1.0) | Angle | [inline] |
| ~Angle() | Angle | [inline] |
1.6.3