Agent.C

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00001 /*!@file BeoSub/BeeBrain/Agent.C
00002   base class for agents (has run function)                              */
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeeBrain/Agent.C $
00035 // $Id: Agent.C 8623 2007-07-25 17:57:51Z rjpeters $
00036 //
00037 //////////////////////////////////////////////////////////////////////////
00038 
00039 #include <iostream>
00040 #include <unistd.h>
00041 #include "Util/log.H"
00042 
00043 #include "Agent.H"
00044 
00045 // ######################################################################
00046 //Constructors
00047 Agent::Agent(std::string name)
00048 {
00049   itsName = name;
00050   pthread_mutex_init(&itsStateChangedLock, NULL);
00051   stateChange = 0;
00052 }
00053 
00054 // ######################################################################
00055 Agent::~Agent() { }
00056 
00057 // ######################################################################
00058 //Simulates an action being performed by an agent
00059 void Agent::Do(std::string msg)
00060 {
00061   std::cout<<itsName<<":: "<<msg<<std::endl;
00062 }
00063 
00064 // ######################################################################
00065 //Dummy scheduler. Descendent agents implement something meaningful here
00066 bool Agent::pickAndExecuteAnAction()
00067 {
00068   return false;
00069 }
00070 
00071 // ######################################################################
00072 //Indicates that something has occured to change the state of the agent
00073 void Agent::stateChanged()
00074 {
00075   pthread_mutex_lock(&itsStateChangedLock);
00076   stateChange++;
00077   pthread_mutex_unlock(&itsStateChangedLock);
00078 }
00079 
00080 // ######################################################################
00081 //Used to put agent to sleep until stateChanged is called
00082 void Agent::acquire()
00083 {
00084   pthread_mutex_lock(&itsStateChangedLock);
00085   stateChange--;
00086   if(stateChange < 0)
00087   {
00088     stateChange = 0;
00089   }
00090   pthread_mutex_unlock(&itsStateChangedLock);
00091 }
00092 
00093 // ######################################################################
00094 // starts running the agent
00095 void Agent::run()
00096 {
00097   bool goOn = true;
00098   while(goOn)
00099   {
00100 
00101     // while the agent has stuff to do,
00102     // call the scheduler
00103     while(pickAndExecuteAnAction());
00104 
00105     // puts the agent to sleep
00106     // until another agent wakes it up with a message
00107     acquire();
00108     while(isAsleep()) { usleep(1); }
00109   }
00110 }
00111 
00112 // ######################################################################
00113 //Returns whether or not the agent is asleep as indicated by stateChange
00114 bool Agent::isAsleep()
00115 {
00116 
00117   pthread_mutex_lock(&itsStateChangedLock);
00118   bool sleep = (stateChange == 0);
00119   pthread_mutex_unlock(&itsStateChangedLock);
00120 
00121   return sleep;
00122 }
00123 
00124 // ######################################################################
00125 /* So things look consistent in everyone's emacs... */
00126 /* Local Variables: */
00127 /* indent-tabs-mode: nil */
00128 /* End: */
00129 
00130 
00131 
00132 
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