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VoxelImage.H

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00001 /*!@file PointCloud/VoxelImage.H Open Scene Graph Utils */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: T. Nathan Mundhenk <mundhenk@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/PointCloud/VoxelImage.H $
00035 // $Id: VoxelImage.H 10794 2009-02-08 06:21:09Z itti $
00036 //
00037 
00038 #ifndef VOXELIMAGE_H_DEFINED
00039 #define VOXELIMAGE_H_DEFINED
00040 
00041 #include "PointCloud/NImage.H"
00042 
00043 //! Special voxel image related items such as enums that need a name space
00044 namespace imgvox
00045 {
00046   enum axis
00047   {
00048     X_AXIS,
00049     Y_AXIS,
00050     Z_AXIS,
00051     NO_AXIS
00052   };
00053 };
00054 
00055 
00056 // ######################################################################
00057 //! Holds the range of values in a Voxel Image, is useful for point clouds
00058 /*! We use signed integer values since sometimes internal method calls
00059     will support negative coordinates.
00060 */
00061 struct VoxRange
00062 {
00063   //! Range between minX and maxX
00064   unsigned int rangeX;
00065   int          minX, maxX;
00066   //! Range between minY and maxY
00067   unsigned int rangeY;
00068   int          minY, maxY;
00069   //! Range between minZ and maxZ
00070   unsigned int rangeZ;
00071   int          minZ, maxZ;
00072   //! The max range of x,y and z
00073   unsigned int maxRange;
00074 };
00075 
00076 //!Pure Virtual base class for all voxel image types
00077 /*! As one example of how to create a voxel image
00078     see VirtualVoxel.H and the VirtualVoxel Class.
00079 @param T is the base type of the voxel such as float
00080 @param CLASS_IMAGE is the class of the voxel image
00081 @param BASE_IMAGE is the class of the container that holds the actual data such as an array
00082 */
00083 template <class T, class CLASS_IMAGE, class BASE_IMAGE>
00084 class VoxelImage : public
00085 NImage<T,CLASS_IMAGE,BASE_IMAGE,3>
00086 {
00087 public:
00088   virtual ~VoxelImage() {};
00089 
00090   //! Get voxel at x,y,z return false if fails
00091   virtual bool getVal(const unsigned int x,
00092                       const unsigned int y,
00093                       const unsigned int z,
00094                       T& vox) = 0;
00095 
00096   //! store a voxel at x,y,z
00097   virtual void setVal(const unsigned int x,
00098                       const unsigned int y,
00099                       const unsigned int z,
00100                       const T& vox) = 0;
00101 
00102   //! get the range of the voxels (useful for sparse images)
00103   //virtual void range(VoxRange& range) const = 0;
00104 
00105   //! get our height - Y
00106   virtual unsigned int getHeight() const = 0;
00107 
00108   //! get our width - X
00109   virtual unsigned int getWidth() const = 0;
00110 
00111   //! get out depth - Z
00112   virtual unsigned int getDepth() const = 0;
00113 };
00114 
00115 #endif
00116 
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