VisualCortex.C

00001 /*!@file Neuro/VisualCortex.C */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/VisualCortex.C $
00035 // $Id: VisualCortex.C 13413 2010-05-15 21:00:11Z itti $
00036 //
00037 
00038 #include "plugins/SceneUnderstanding/VisualCortex.H"
00039 
00040 // ######################################################################
00041 VisualCortex::VisualCortex(OptionManager& mgr,
00042     const std::string& descrName,
00043     const std::string& tagName) :
00044   SimModule(mgr, descrName, tagName),
00045   itsPCamera(new PCamera(mgr)),
00046   itsLGN(new LGN(mgr)),
00047   itsSMap(new SMap(mgr)),
00048   itsV1(new V1(mgr)),
00049   itsV2(new V2(mgr)),
00050   itsCornersFeatures(new CornersFeatures(mgr)),
00051   //itsRegions(new Regions(mgr)),
00052   //itsTwoHalfDSketch(new TwoHalfDSketch(mgr))
00053   itsGeons3D(new Geons3D(mgr))
00054  // itsObjects(new Objects(mgr))
00055   //itsV2(new V2(mgr)),
00056   //itsV4d(new V4d(mgr)),
00057   //itsV4(new V4(mgr)),
00058 //  itsGeons2D(new Geons2D(mgr)),
00059   //itsIT(new IT(mgr)),
00060   //itsVcc(new VisualCortexConfigurator(mgr)),
00061   //itsVisualTracker(new VisualTracker(mgr))
00062 {
00063   // NOTE: if callback priorities are all zero, the order here defines
00064   // the order in which the callbacks will be called when several
00065   // modules are catching a given event:
00066   //addSubComponent(itsPCamera);
00067   addSubComponent(itsLGN);
00068   addSubComponent(itsSMap);
00069   addSubComponent(itsV1);
00070   addSubComponent(itsV2);
00071   addSubComponent(itsCornersFeatures);
00072  // addSubComponent(itsRegions);
00073   //addSubComponent(itsTwoHalfDSketch);
00074   addSubComponent(itsGeons3D);
00075   //addSubComponent(itsContour);
00076   //addSubComponent(itsObjects);
00077 
00078 }
00079 
00080 // ######################################################################
00081 VisualCortex::~VisualCortex()
00082 {  }
00083 
00084 // ######################################################################
00085 /* So things look consistent in everyone's emacs... */
00086 /* Local Variables: */
00087 /* indent-tabs-mode: nil */
00088 /* End: */
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