AgentManagerB.C

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00001 /*!@file BeoSub/BeeBrain/AgentManagerB.C management class for agents on COM-B*/
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeeBrain/AgentManagerB.C $
00035 // $Id: AgentManagerB.C 9412 2008-03-10 23:10:15Z farhan $
00036 //
00037 
00038 #define NUM_STORED_FRAMES    20
00039 
00040 #include "BeoSub/BeeBrain/AgentManagerB.H"
00041 
00042 // ######################################################################
00043 // function for each of the separately threaded agents
00044 // which calls their schedulers
00045 void* runDownwardVisionAgent(void* a)
00046 {
00047 
00048   AgentManagerB* am  = (AgentManagerB *)a;
00049   rutz::shared_ptr<DownwardVisionAgent> fv = am->getDownwardVisionAgent();
00050 
00051   fv->run();
00052 
00053   return NULL;
00054 }
00055 
00056 // ######################################################################
00057 void* runSonarListenAgent(void* a)
00058 {
00059   AgentManagerB* am  = (AgentManagerB *)a;
00060   rutz::shared_ptr<SonarListenAgent> pfc = am->getSonarListenAgent();
00061 
00062   pfc->run();
00063   return NULL;
00064 }
00065 
00066 // ######################################################################
00067 AgentManagerB::AgentManagerB(OptionManager& mgr,
00068                              const std::string& descrName,
00069                              const std::string& tagName)
00070   :
00071   ModelComponent(mgr, descrName, tagName)
00072 {
00073   rutz::shared_ptr<AgentManagerB> amb(this);
00074    // create the agents
00075   itsDownwardVisionAgent.reset(new DownwardVisionAgent("downwardVisionAgent",amb));
00076   itsSonarListenAgent.reset(new SonarListenAgent("sonarListenAgent",amb));
00077 
00078   // create threads for the agents
00079   pthread_create
00080     (&itsDownwardVisionAgentThread, NULL, runDownwardVisionAgent,
00081      (void *)this);
00082 
00083   pthread_create
00084     (&itsSonarListenAgentThread, NULL, runSonarListenAgent,
00085      (void *)this);
00086 
00087   itsInputImageTimer.reset(new Timer(1000000));
00088   itsFrameDuration.resize(NUM_STORED_FRAMES);
00089 
00090   itsInputImageTimerB.reset(new Timer(1000000));
00091   itsFrameDurationB.resize(NUM_STORED_FRAMES);
00092 }
00093 
00094 // ######################################################################
00095 AgentManagerB::~AgentManagerB()
00096 { }
00097 
00098 // ######################################################################
00099 void AgentManagerB::setCurrentImage
00100 (Image<PixRGB<byte> > image, uint fNum)
00101 {
00102   // set the current image
00103   pthread_mutex_lock(&itsCurrentImageLock);
00104   itsCurrentImage = image;
00105   itsFrameNumber = fNum;
00106   pthread_mutex_unlock(&itsCurrentImageLock);
00107 
00108   // compute and show framerate over the last NAVG frames:
00109   itsFrameDuration[fNum % NUM_STORED_FRAMES] = itsInputImageTimer->get();
00110   itsInputImageTimer->reset();
00111 
00112   uint nFrames = NUM_STORED_FRAMES;
00113   if (nFrames < NUM_STORED_FRAMES) nFrames = fNum;
00114   uint64 avg = 0ULL;
00115   for(uint i = 0; i < nFrames; i ++) avg += itsFrameDuration[i];
00116   float frate = 1000000.0F / float(avg) * float(NUM_STORED_FRAMES);
00117 
00118   std::string ntext(sformat("%6d: %6.3f fps -> %8.3f ms/fr",
00119                             fNum, frate, 1000.0/frate));
00120   writeText(image, Point2D<int>(0,0), ntext.c_str());
00121   if((fNum % 30)==0)
00122     drawImage(image,Point2D<int>(0,0));
00123   //  LINFO("%s",ntext.c_str());
00124 }
00125 
00126 // ######################################################################
00127 void AgentManagerB::setCurrentImageB
00128 (Image<PixRGB<byte> > image, uint fNum)
00129 {
00130   // set the current image
00131   pthread_mutex_lock(&itsCurrentImageLockB);
00132   itsCurrentImageB = image;
00133   itsFrameNumberB = fNum;
00134   pthread_mutex_unlock(&itsCurrentImageLockB);
00135 
00136   // compute and show framerate over the last NAVG frames:
00137   itsFrameDurationB[fNum % NUM_STORED_FRAMES] = itsInputImageTimerB->get();
00138   itsInputImageTimerB->reset();
00139 
00140   uint nFrames = NUM_STORED_FRAMES;
00141   if (nFrames < NUM_STORED_FRAMES) nFrames = fNum;
00142   uint64 avg = 0ULL;
00143   for(uint i = 0; i < nFrames; i ++) avg += itsFrameDurationB[i];
00144   float frate = 1000000.0F / float(avg) * float(NUM_STORED_FRAMES);
00145 
00146   std::string ntext(sformat("%6d: %6.3f fps -> %8.3f ms/fr",
00147                             fNum, frate, 1000.0/frate));
00148   writeText(image, Point2D<int>(0,0), ntext.c_str());
00149   if((fNum % 30)==0)
00150     drawImageB(image, Point2D<int>(0,0));
00151   //  LINFO("%s",ntext.c_str());
00152 }
00153 
00154 // ######################################################################
00155 void AgentManagerB::pushResult(CommandType cmdType,
00156                 DataTypes dataType,
00157                 rutz::shared_ptr<OceanObject> oceanObject)
00158 {
00159   rutz::shared_ptr<AgentManagerCommand> cmd(new AgentManagerCommand());
00160   cmd->itsCommandType = cmdType;
00161   cmd->itsDataType = dataType;
00162   cmd->itsOceanObjectId = oceanObject->getId();
00163   cmd->itsOceanObjectType = oceanObject->getType();
00164 
00165   std::pair<rutz::shared_ptr<AgentManagerCommand>,
00166     rutz::shared_ptr<OceanObject> > result;
00167 
00168   result.first = cmd;
00169   result.second = oceanObject;
00170 
00171   pthread_mutex_lock(&itsResultsLock);
00172   itsResults.push_back(result);
00173   pthread_mutex_unlock(&itsResultsLock);
00174 }
00175 
00176 // ######################################################################
00177 uint AgentManagerB::getNumResults()
00178 {
00179   return itsResults.size();
00180 }
00181 
00182 // ######################################################################
00183 std::pair<rutz::shared_ptr<AgentManagerCommand>,
00184           rutz::shared_ptr<OceanObject> >
00185 AgentManagerB::popResult()
00186 {
00187   std::pair<rutz::shared_ptr<AgentManagerCommand>,
00188     rutz::shared_ptr<OceanObject> > amc = itsResults.front();
00189 
00190   itsResults.pop_front();
00191   return amc;
00192 }
00193 
00194 
00195 // ######################################################################
00196 void AgentManagerB::drawImage(Image<PixRGB<byte> > ima, Point2D<int> point)
00197 {
00198   pthread_mutex_lock(&itsDisplayLock);
00199   inplacePaste(itsDisplayImage, ima, point);
00200   itsWindow->drawImage(itsDisplayImage,0,0);
00201   pthread_mutex_unlock(&itsDisplayLock);
00202 
00203 }
00204 
00205 // ######################################################################
00206 void AgentManagerB::drawImageB(Image<PixRGB<byte> > ima, Point2D<int> point)
00207 {
00208   pthread_mutex_lock(&itsDisplayLockB);
00209   inplacePaste(itsDisplayImageB, ima, point);
00210   itsWindowB->drawImage(itsDisplayImageB,0,0);
00211   pthread_mutex_unlock(&itsDisplayLockB);
00212 }
00213 
00214 // ######################################################################
00215 rutz::shared_ptr<DownwardVisionAgent> AgentManagerB::getDownwardVisionAgent()
00216 {
00217   return itsDownwardVisionAgent;
00218 }
00219 
00220 // ######################################################################
00221 rutz::shared_ptr<SonarListenAgent> AgentManagerB::getSonarListenAgent()
00222 {
00223   return itsSonarListenAgent;
00224 }
00225 
00226 // ######################################################################
00227 /* So things look consistent in everyone's emacs... */
00228 /* Local Variables: */
00229 /* indent-tabs-mode: nil */
00230 /* End: */
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