BeoBotSim.H

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00001 /*!@file Beobot/BeoBotSim.H beobot Simulator */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Farhan Baluch <fbaluch@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Beobot/BeoBotSim.H $
00035 // $Id: BeoBotSim.H 10794 2009-02-08 06:21:09Z itti $
00036 //
00037 
00038 #ifndef BeoBotSim_H_DEFINED
00039 #define BeoBotSim_H_DEFINED
00040 
00041 #include "Component/ModelComponent.H"
00042 #include "Component/ModelParam.H"
00043 #include "Image/Image.H"
00044 #include "Image/Pixels.H"
00045 #include "GUI/ViewPort.H"
00046 #include "GUI/XWinManaged.H"
00047 #include "Util/Types.H"
00048 #include <deque>
00049 #include <pthread.h>
00050 #include <stdarg.h>
00051 #include <ode/ode.h>
00052 #include <ode/collision.h>
00053 
00054 class BeoBotSim : public ModelComponent
00055 {
00056 public:
00057   //Constructor
00058   BeoBotSim(OptionManager& mgr,
00059           const std::string& descrName = "BeoBotSim",
00060           const std::string& tagName = "BeoBotSim",
00061           bool showWorld=false);
00062   ~BeoBotSim();
00063 
00064   //###########################################################
00065   void start2();
00066   void handleWinEvents(XEvent& event);
00067   Image<PixRGB<byte> > getFrame(int camera);
00068   void simLoop();
00069   void startSim(void);
00070   void setSpeed(float speed);
00071   void setSteering(float ang);
00072 
00073   dWorldID        getWorld() { return world; }
00074   dJointGroupID getContactgroup() { return contactgroup; }
00075 
00076  // void nearCallback (void *data, dGeomID o1, dGeomID o2);
00077 
00078 private:
00079 
00080   void makeCar();
00081   void drawCar();
00082 
00083   //arena
00084   void drawArena();
00085   void drawGate(const double *pos);
00086   void drawBuoy(const double *pos);
00087   void drawBin(const double ori, const double *pos);
00088   void drawPipeline(const double ori, const double *pos);
00089   void drawPinger(const double *pos);
00090 
00091   dWorldID        world;
00092   dSpaceID        space;
00093   dGeomID          ground;
00094   dJointGroupID contactgroup;
00095 
00096   dBodyID itsCarBody;
00097   dGeomID itsCarGeom;
00098 
00099   double itsCarLength;
00100   double itsCarWidth;
00101   double itsCarWeight;
00102 
00103   ViewPort *vp;
00104 
00105   double itsSpeed;
00106   double itsSteeringAng;
00107 
00108   bool itsWorldView;
00109   bool itsShowWorld;
00110   XWinManaged *itsWorldDisp;
00111 
00112   pthread_mutex_t itsDispLock;
00113 };
00114 
00115 #endif
00116 
00117 // ######################################################################
00118 /* So things look consistent in everyone's emacs... */
00119 /* Local Variables: */
00120 /* indent-tabs-mode: nil */
00121 /* End: */
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