
An Eye SaccadeController may post this at every evolve. More...
#include <Neuro/NeuroSimEvents.H>


Public Member Functions | |
| SimEventSaccadeStatusEye (SimModule *src, const Point2D< int > &pos, const SaccadeState state, const SaccadeState prevState, const bool blinkState, const bool prevBlinkState) | |
| Constuctor. | |
| virtual | ~SimEventSaccadeStatusEye () |
| Destructor. | |
| SaccadeBodyPart | bodyPart () const |
| Get the body part. | |
An Eye SaccadeController may post this at every evolve.
Definition at line 518 of file NeuroSimEvents.H.
| SimEventSaccadeStatusEye::SimEventSaccadeStatusEye | ( | SimModule * | src, | |
| const Point2D< int > & | pos, | |||
| const SaccadeState | state, | |||
| const SaccadeState | prevState, | |||
| const bool | blinkState, | |||
| const bool | prevBlinkState | |||
| ) |
Constuctor.
Definition at line 513 of file NeuroSimEvents.C.
| SimEventSaccadeStatusEye::~SimEventSaccadeStatusEye | ( | ) | [virtual] |
Destructor.
Definition at line 521 of file NeuroSimEvents.C.
| SaccadeBodyPart SimEventSaccadeStatusEye::bodyPart | ( | ) | const [virtual] |
Get the body part.
Implements SimEventSaccadeStatus.
Definition at line 524 of file NeuroSimEvents.C.
1.6.3