BeobotMemory.C

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00001 /*!@file Beobot/BeobotMemory.C sensory/motor memory for the Beobots */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Beobot/BeobotMemory.C $
00035 // $Id: BeobotMemory.C 4663 2005-06-23 17:47:28Z rjpeters $
00036 //
00037 
00038 #include "Beobot/BeobotMemory.H"
00039 
00040 #include "Util/Assert.H"
00041 
00042 // #########################################################################
00043 BeobotMemory::BeobotMemory( void )
00044 {
00045   idx = 0;
00046   state = HAVE_ACTION;
00047   // just to initialize, this way we can only call presentSensation(...)
00048 
00049   for(int t=0;t<memoryLength;t++)
00050     valid[t]=false;
00051 }
00052 
00053 // #########################################################################
00054 void BeobotMemory::presentSensation( BeobotSensation &sensa )
00055 {
00056   // check that we are begining a new cycle
00057   ASSERT( state == HAVE_ACTION );
00058 
00059   sensation[idx] = sensa;
00060   valid[idx] = true;
00061 
00062   state =  HAVE_SENSATION;
00063 
00064   // we will idx++ at the end !
00065 }
00066 
00067 // #########################################################################
00068 void BeobotMemory::presentActionRecommendation( BeobotAction &act )
00069 {
00070   // the actionRecommendation is based on previous sensations
00071   ASSERT( state == HAVE_SENSATION );
00072 
00073   actionRecommendation[ idx ] = act;
00074 
00075   state = HAVE_RECOM_ACTION;
00076 }
00077 
00078 // #########################################################################
00079 bool BeobotMemory::passedSensation( int howOld, BeobotSensation & sensa )
00080 {
00081   ASSERT( howOld < memoryLength );
00082   int i = idx - howOld; if (i < 0) i += memoryLength;
00083   // note: no -1 because we have not incremented idx
00084 
00085   if(!valid[i])
00086     return false;
00087 
00088   sensa = sensation[i];
00089   return true;
00090 }
00091 
00092 // #########################################################################
00093 void BeobotMemory::generatePresentAction( BeobotAction & currentAction )
00094 {
00095   ASSERT( state == HAVE_RECOM_ACTION );
00096 
00097   float turn;
00098   float speed;
00099   int gear;
00100 
00101   gear=1; // why not ?
00102 
00103   // computes the new action as
00104   turn=0;
00105   speed=0;
00106   int nbValidMemories=0;
00107   for(int t=0;t<memoryLength;t++)
00108     {
00109       if( valid[t] )
00110         // if( ! confused )
00111         /*
00112           try to think of something clever here
00113           if sensations are very different then maybe we need more
00114           time.
00115         */
00116         {
00117           turn+=actionRecommendation[t].getTurn();
00118           speed+=actionRecommendation[t].getSpeed();
00119           nbValidMemories++;
00120         }
00121     }
00122   currentAction.setTurn( turn/nbValidMemories );
00123   currentAction.setSpeed( speed/nbValidMemories );
00124   currentAction.setGear( gear );
00125 
00126   // keep track of our decision
00127   action[idx]=currentAction;
00128 
00129   // consider oldest cell as next free cell
00130   idx++;
00131   if (idx >= memoryLength) idx = 0;
00132 
00133   state = HAVE_ACTION;
00134 }
00135 
00136 // ######################################################################
00137 /* So things look consistent in everyone's emacs... */
00138 /* Local Variables: */
00139 /* indent-tabs-mode: nil */
00140 /* End: */
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