
#include "Component/JobServerConfigurator.H"#include "Component/ModelManager.H"#include "Image/Image.H"#include "Image/Pixels.H"#include "Image/DrawOps.H"#include "Image/MatrixOps.H"#include "Image/Point2D.H"#include "Media/SimFrameSeries.H"#include "Neuro/NeuroOpts.H"#include "Raster/Raster.H"#include "Simulation/SimEventQueueConfigurator.H"#include "Simulation/SimEventQueue.H"#include "Util/AllocAux.H"#include "Util/Pause.H"#include "Util/Types.H"#include "Util/csignals.H"#include "Util/log.H"#include "Util/sformat.H"#include "rutz/trace.h"#include "plugins/SceneUnderstanding/Geons3D.H"#include "plugins/SceneUnderstanding/SMap.H"#include "plugins/SceneUnderstanding/CornersFeatures.H"#include "plugins/SceneUnderstanding/V2.H"#include "GUI/DebugWin.H"#include "GUI/ViewPort3D.H"#include "Raster/GenericFrame.H"#include "Media/FrameSeries.H"#include "Transport/FrameInfo.H"#include "GUI/XWinManaged.H"#include "GUI/ImageDisplayStream.H"#include <signal.h>#include <sys/types.h>
Go to the source code of this file.
Functions | |
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std::vector < CornersFeatures::CornerState > | getCorners (std::vector< V2::LineSegment > &lines) |
| std::vector< V2::LineSegment > | getLineSegments (ViewPort3D &vp, Point3D< float > &objPos, Point3D< float > &objRot, Geons3D::GeonType type) |
| Image< float > | getSmap (ViewPort3D &vp, std::vector< V2::LineSegment > &lines) |
| int | main (const int argc, const char **argv) |
train the hough transform
Definition in file trainHough.C.
1.6.3