SaliencyObjDetBrain.C

00001 /*!@file TestSuite/TestBrain.C Test Brain for object rec code */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/NeovisionII/ObjDet/SaliencyObjDetBrain.C $
00035 // $Id: SaliencyObjDetBrain.C 12962 2010-03-06 02:13:53Z irock $
00036 //
00037 
00038 #include "Component/ModelManager.H"
00039 #include "Component/ModelComponent.H"
00040 #include "Image/ShapeOps.H"
00041 #include "Image/DrawOps.H"
00042 #include "Image/FilterOps.H"
00043 #include "Image/ColorOps.H"
00044 #include "Image/Transforms.H"
00045 #include "Image/MathOps.H"
00046 #include "Image/fancynorm.H"
00047 #include "Neuro/VisualCortexConfigurator.H"
00048 #include "Image/Image.H"
00049 #include "Image/CutPaste.H"
00050 #include "Image/Rectangle.H"
00051 #include "Image/MatrixOps.H"
00052 #include "Image/Convolutions.H"
00053 #include "nub/ref.h"
00054 #include "Util/Types.H"
00055 #include "Util/MathFunctions.H"
00056 #include "Util/log.H"
00057 #include "TestSuite/ObjDetBrain.h"
00058 #include "Simulation/SimEventQueueConfigurator.H"
00059 #include "Simulation/SimEventQueue.H"
00060 #include "Simulation/SimEvents.H"
00061 #include "Neuro/NeuroSimEvents.H"
00062 #include "Neuro/getSaliency.H"
00063 #include "GUI/DebugWin.H"
00064 
00065 
00066 #include <stdio.h>
00067 #include <vector>
00068 #include <string>
00069 
00070 struct ObjectDBData
00071 {
00072   char name[255];
00073 };
00074 
00075 class SaliencyBrain : public ObjDetBrain
00076 {
00077 
00078   public:
00079   SaliencyBrain( const int argc, const char **argv) :
00080     itsArgc(argc),
00081     itsArgv(argv)
00082   {
00083 
00084   }
00085 
00086   ~SaliencyBrain()
00087   {
00088   }
00089 
00090   void preTraining()
00091   {
00092   }
00093 
00094   void onTraining(Image<PixRGB<byte> > &img, ObjectData& objData)
00095   {
00096   }
00097 
00098   void postTraining()
00099   {
00100   }
00101 
00102 
00103   void preDetection()
00104   {
00105   }
00106 
00107   std::vector<DetLocation> onDetection(Image<PixRGB<byte> > &img)
00108   {
00109 
00110     std::vector<DetLocation> smap;
00111 
00112     if (img.getWidth() > 0 &&
00113         img.getHeight() > 0)
00114     {
00115       ModelManager manager("Saliency ObjDet");
00116 
00117       nub::ref<GetSaliency> itsVcc(new GetSaliency(manager));
00118       manager.addSubComponent(itsVcc);
00119 
00120       manager.exportOptions(MC_RECURSE);
00121 
00122 
00123       if (manager.parseCommandLine( itsArgc, itsArgv, "", 0, 0) == false)
00124         LFATAL("Can not process args");
00125 
00126       manager.start();
00127 
00128 
00129       Image<float> vcxMap = itsVcc->getVCXmap(img);
00130 
00131       vcxMap = rescale(vcxMap, img.getDims());
00132       //SHOWIMG(vcxMap);
00133 
00134       for(int j=0; j<vcxMap.getHeight(); j++)
00135         for(int i=0; i<vcxMap.getWidth(); i++)
00136         {
00137           if (vcxMap.getVal(i, j) > 0)
00138             smap.push_back(DetLocation(i,j, vcxMap.getVal(i, j)));
00139         }
00140       manager.stop();
00141     }
00142 
00143     return smap;
00144   }
00145 
00146   void postDetection()
00147   {
00148   }
00149 
00150   private:
00151     //ModelManager* itsMgr;
00152     //nub::soft_ref<GetSaliency> itsVcc;
00153     const int itsArgc;
00154     const char** itsArgv;
00155 
00156 };
00157 
00158 //Create and destory the brain
00159 extern "C" ObjDetBrain* createObjDetBrain(const int argc, const char** argv)
00160 {
00161   return new SaliencyBrain(argc, argv);
00162 }
00163 
00164 extern "C" void destoryObjDetBrain(ObjDetBrain* brain)
00165 {
00166   delete brain;
00167 }
00168 
00169 
00170 int main(const int argc, const char **argv)
00171 {
00172   LFATAL("Use test-ObjDet");
00173   return 0;
00174 }
00175 
00176 // ######################################################################
00177 /* So things look consistent in everyone's emacs... */
00178 /* Local Variables: */
00179 /* indent-tabs-mode: nil */
00180 /* End: */
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