GameEngine.h
00001 #ifndef _PSYCHO_SKIN_GSME_ENGINE_H_
00002 #define _PSYCHO_SKIN_GSME_ENGINE_H_
00003 #include <vector>
00004 #include <string>
00005 #include "psycho-skin-mapgenerator.h"
00006
00007
00008
00009
00010
00011
00012
00013 class Engine
00014 {
00015 public:
00016 Engine(int row , int col , int numOfClasses);
00017 ~Engine() ;
00018 void setup();
00019 Matrix *getCurrentState();
00020 bool canSwap(int fRow , int fCol , int sRow ,int sCol);
00021 std::vector<Matrix*> swap();
00022 std::string toFormattedString() ;
00023 std::string toString();
00024 private:
00025 Matrix* currentState;
00026 int r ;
00027 int c ;
00028 std::string stringify(int i) ;
00029 } ;
00030
00031
00032 #endif