GameEngine.h

00001 #ifndef _PSYCHO_SKIN_GSME_ENGINE_H_
00002 #define _PSYCHO_SKIN_GSME_ENGINE_H_
00003 #include <vector>
00004 #include <string>
00005 #include "psycho-skin-mapgenerator.h"
00006 
00007 /*
00008 This header file holds the interface for our game engine and useful functions for running the game
00009 written by Nader Noori
00010 April 7,2008
00011 */
00012 
00013 class Engine
00014 {
00015         public:
00016                 Engine(int row , int col , int numOfClasses);
00017                 ~Engine() ;
00018                 void setup();
00019                 Matrix *getCurrentState();
00020                 bool canSwap(int fRow , int fCol , int sRow ,int sCol);
00021                 std::vector<Matrix*> swap();
00022                 std::string toFormattedString() ;
00023                 std::string  toString();
00024         private:
00025                 Matrix* currentState;
00026                 int r ;
00027                 int c ;
00028                 std::string stringify(int i) ;
00029 } ;
00030 
00031 
00032 #endif
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