Point3D.H File Reference

#include <cmath>
#include <string>
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Classes

class  Point3D< T >
 This is a basic class to encode 3D integer coordinates. More...

Functions

bool operator== (const Point3D &p1, const Point3D &p2)
 == operator
bool operator!= (const Point3D &p1, const Point3D &p2)
 != operator
std::string convertToString (const Point3D &val)
 Point3D overload: format is "<int>,<int>,<int>".
void convertFromString (const std::string &str, Point3D &val)
 Point3D overload: format is "<int>,<int>,<int>".

Detailed Description

A basic 3D point class

Definition in file Point3D.H.


Function Documentation

void convertFromString ( const std::string str,
Point3D val 
) [inline]
std::string convertToString ( const Point3D val  )  [inline]

Point3D overload: format is "<int>,<int>,<int>".

Definition at line 54 of file Point3D.C.

bool operator!= ( const Point3D p1,
const Point3D p2 
) [inline]

!= operator

Definition at line 209 of file Point3D.H.

References Point3D< T >::x.

bool operator== ( const Point3D p1,
const Point3D p2 
) [inline]

== operator

Definition at line 205 of file Point3D.H.

References Point3D< T >::x.

Referenced by Range< T >::operator!=().

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