
#include "Transport/GameOfLifeInput.H"#include "Component/ModelOptionDef.H"#include "Image/CutPaste.H"#include "Image/ShapeOps.H"#include "Raster/GenericFrame.H"#include "Transport/TransportOpts.H"
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Variables | |
| const ModelOptionDef | OPT_GameOfLifeFillFraction |
| const ModelOptionDef | OPT_GameOfLifeCellSize |
Definition in file GameOfLifeInput.C.
| const ModelOptionDef OPT_GameOfLifeCellSize |
{ MODOPT_ARG(uint), "GameOfLifeCellSize", &MOC_INPUT, OPTEXP_CORE,
"In the \"Game of Life\" (with --in=life), this is the size, in "
"pixels, of each cell.",
"life-cell-size", '\0', "uint", "4" }
Definition at line 122 of file GameOfLifeInput.C.
| const ModelOptionDef OPT_GameOfLifeFillFraction |
{ MODOPT_ARG(double), "GameOfLifeFillFraction", &MOC_INPUT, OPTEXP_CORE,
"In the \"Game of Life\" (with --in=life), this is the fraction "
"of cells to be filled as \"live\" when creating the initial "
"random game board, and when re-seeding the board after it becomes "
"stuck.",
"life-fill-fraction", '\0', "float", "0.4" }
Definition at line 113 of file GameOfLifeInput.C.
1.6.3