SimulationViewerEyeMvt2.H

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00001 /*!@file Neuro/SimulationViewerEyeMvt2.H comparison between saliency and
00002   human eye movements */
00003 
00004 // //////////////////////////////////////////////////////////////////// //
00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00006 // by the University of Southern California (USC) and the iLab at USC.  //
00007 // See http://iLab.usc.edu for information about this project.          //
00008 // //////////////////////////////////////////////////////////////////// //
00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00011 // in Visual Environments, and Applications'' by Christof Koch and      //
00012 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00013 // pending; application number 09/912,225 filed July 23, 2001; see      //
00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00015 // //////////////////////////////////////////////////////////////////// //
00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00017 //                                                                      //
00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00019 // redistribute it and/or modify it under the terms of the GNU General  //
00020 // Public License as published by the Free Software Foundation; either  //
00021 // version 2 of the License, or (at your option) any later version.     //
00022 //                                                                      //
00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00026 // PURPOSE.  See the GNU General Public License for more details.       //
00027 //                                                                      //
00028 // You should have received a copy of the GNU General Public License    //
00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00031 // Boston, MA 02111-1307 USA.                                           //
00032 // //////////////////////////////////////////////////////////////////// //
00033 //
00034 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/SimulationViewerEyeMvt2.H $
00036 // $Id: SimulationViewerEyeMvt2.H 10825 2009-02-11 07:46:59Z itti $
00037 //
00038 
00039 #ifndef SIMULATIONVIEWEREYEMVT2_H_DEFINED
00040 #define SIMULATIONVIEWEREYEMVT2_H_DEFINED
00041 
00042 #include "Component/ModelParam.H"
00043 #include "Image/ImageCache.H"
00044 #include "Image/ImageSet.H"
00045 #include "Image/LevelSpec.H"
00046 #include "Media/MediaSimEvents.H"
00047 #include "Neuro/SimulationViewer.H"
00048 #include "Neuro/NeuroSimEvents.H"
00049 #include "Simulation/SimEvents.H"
00050 #include "Util/SimTime.H"
00051 
00052 class EyeTrackerSaccadeController;
00053 class SpatialMetrics;
00054 class VisualBuffer;
00055 
00056 //! Measure salience at human eye positions
00057 class SimulationViewerEyeMvt2 : public SimulationViewer {
00058 public:
00059   // ######################################################################
00060   /*! @name Constructors and destructors */
00061   //@{
00062 
00063   //! Constructor. See ModelComponent.H.
00064   SimulationViewerEyeMvt2(OptionManager& mgr,
00065                           const std::string& descrName =
00066                           "EyeMvt2 Simulation Viewer",
00067                           const std::string& tagName =
00068                           "SimulationViewerEyeMvt2");
00069 
00070   //! Destructor
00071   virtual ~SimulationViewerEyeMvt2();
00072 
00073   //@}
00074 
00075 protected:
00076   //! Callback for when the head moves
00077   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt2, SimEventInputFrame);
00078 
00079   //! Callback for when a new retina image is available
00080   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt2, SimEventRetinaImage);
00081 
00082   //! Callback for when a new attention shift occurs
00083   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt2, SimEventWTAwinner);
00084 
00085   //! Callback for when the eye moves
00086   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt2, SimEventSaccadeStatusEye);
00087 
00088   //! Callback for every time we should save our outputs
00089   SIMCALLBACK_DECLARE(SimulationViewerEyeMvt2, SimEventSaveOutput);
00090 
00091   //! Get the attention/eye/head trajectory image
00092   Image< PixRGB<byte> > getTraj(SimEventQueue& q);
00093 
00094   //@}
00095 
00096   nub::ref<SpatialMetrics> itsMetrics;  //!< metrics that depend on input size
00097   OModelParam<bool> itsSaveMegaCombo;       //!< save mega combo?
00098   NModelParam< PixRGB<byte> > itsColorEye;  //!< patch color for human eye mvts
00099   OModelParam<std::string> itsOutFname;     //!< Name of output file
00100   OModelParam<LevelSpec> itsLevelSpec;      //!< levelspec for buffer scale
00101   OModelParam<bool> itsUseIOR;              //!< try to use IOR
00102 
00103   //! Get started
00104   virtual void start1();
00105 
00106   //! get stopped
00107   virtual void stop1();
00108 
00109 private:
00110   Image< PixRGB<byte> > itsTraj;         // trajectory
00111   Image< PixRGB<byte> > itsRawTraj;      // raw unshifted trajectory
00112   FILE *itsOutFile;
00113   Point2D<int> itsLastSample;
00114   int itsLastRadius;
00115 
00116   Image<byte> itsIORmask;
00117   bool itsDidAttentionShift;
00118 };
00119 
00120 #endif
00121 
00122 // ######################################################################
00123 /* So things look consistent in everyone's emacs... */
00124 /* Local Variables: */
00125 /* indent-tabs-mode: nil */
00126 /* End: */
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