pParticle.H

00001 #ifndef P_PARTICLE
00002 #define P_PARTICLE
00003 class pParticle{
00004 public:
00005 
00006         // Co ordinates of the point
00007         Point2D<float> p;
00008         // Probability for this particular point
00009         float prob;
00010         float orientation;
00011 
00012         pParticle();
00013         pParticle(const pParticle&);
00014         pParticle(short int, short int);
00015         pParticle(short int , short int , float );
00016 //        pParticle(short int , short int , short int );
00017         pParticle(short int , short int , float , float);
00018 
00019         bool operator< (const pParticle&);
00020         bool operator> (const pParticle&);
00021         bool operator== (const pParticle&);
00022 
00023         void setProb(const float);
00024         void setProb(float&);
00025         float getProb();
00026 
00027         ~pParticle();
00028 
00029 };
00030 
00031 inline pParticle::pParticle():p(0,0),prob(0),orientation(0){}
00032 inline pParticle::pParticle(const pParticle& p1):p(p1.p),prob(p1.prob),orientation(p1.orientation) {}
00033 inline pParticle::pParticle(short int x, short int y):p(x,y),prob(0),orientation(0){}
00034 inline pParticle::pParticle(short int x, short int y, float p):p(x,y),prob(p),orientation(0){}
00035 //inline pParticle::pParticle(short int x, short int y, float o):p(x,y),prob(0),orientation(o){}
00036 inline pParticle::pParticle(short int x, short int y, float p, float o):p(x,y),prob(p),orientation(o){}
00037 
00038 inline bool pParticle::operator< (const pParticle& p1){
00039         return (this->prob) < (p1.prob) ;
00040 }
00041 inline bool pParticle::operator> (const pParticle& p1){
00042         return (this->prob) > (p1.prob);
00043 }
00044 inline bool pParticle::operator== (const pParticle& p1){
00045         return (this->prob) == (p1.prob);
00046 }
00047 
00048 inline void pParticle::setProb(const float p){
00049         this->prob = p;
00050 }
00051 inline void pParticle::setProb(float& p){
00052         this->prob = p;
00053 }
00054 inline float pParticle::getProb(){
00055         return this->prob;
00056 }
00057 
00058 
00059 inline pParticle::~pParticle(){
00060         delete &p;
00061 }
00062 
00063 #endif
Generated on Sun May 8 08:05:58 2011 for iLab Neuromorphic Vision Toolkit by  doxygen 1.6.3