
This file defines the non-inline member functions of the lobot::RenderBuffer class, which is used to implement an off-screen rendering buffer via OpenGL's framebuffer object API. More...
#include "Robots/LoBot/ui/LoRenderBuffer.H"#include "Robots/LoBot/misc/LoExcept.H"#include "Util/log.H"#include <GL/glew.h>#include <GL/gl.h>
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Defines | |
| #define | GL_GLEXT_PROTOTYPES |
| #define | LRB_TRACE(...) |
This file defines the non-inline member functions of the lobot::RenderBuffer class, which is used to implement an off-screen rendering buffer via OpenGL's framebuffer object API.
Definition in file LoRenderBuffer.C.
1.6.3