Public Member Functions | |
Engine (int row, int col, int numOfClasses) | |
void | setup () |
Matrix * | getCurrentState () |
bool | canSwap (int fRow, int fCol, int sRow, int sCol) |
std::vector< Matrix * > | swap () |
std::string | toFormattedString () |
std::string | toString () |
Definition at line 13 of file GameEngine.h.