Engine Class Reference

Collaboration diagram for Engine:
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List of all members.

Public Member Functions

 Engine (int row, int col, int numOfClasses)
void setup ()
MatrixgetCurrentState ()
bool canSwap (int fRow, int fCol, int sRow, int sCol)
std::vector< Matrix * > swap ()
std::string toFormattedString ()
std::string toString ()

Detailed Description

Definition at line 13 of file GameEngine.h.


The documentation for this class was generated from the following file:
Generated on Sun May 8 08:43:20 2011 for iLab Neuromorphic Vision Toolkit by  doxygen 1.6.3