
| acquire() (defined in Agent) | Agent | |
| acquire() (defined in Agent) | Agent | |
| Agent(std::string name) (defined in Agent) | Agent | |
| Agent(std::string name) (defined in Agent) | Agent | |
| dive(const SensorInput goal) (defined in PreMotorComplex) | PreMotorComplex | |
| Do(std::string msg) (defined in Agent) | Agent | |
| Do(std::string msg) (defined in Agent) | Agent | |
| forward(const SensorInput goal) (defined in PreMotorComplex) | PreMotorComplex | |
| getName() | Agent | [inline] |
| getName() | Agent | [inline] |
| isAsleep() (defined in Agent) | Agent | |
| isAsleep() (defined in Agent) | Agent | |
| itsAgentManager (defined in SubmarineAgent) | SubmarineAgent | [protected] |
| itsCurrentMission | SubmarineAgent | [protected] |
| itsCurrentMissionLock (defined in SubmarineAgent) | SubmarineAgent | [protected] |
| itsLastAction (defined in Agent) | Agent | [protected] |
| itsStateChangedLock (defined in Agent) | Agent | [protected] |
| msgHalt() | PreMotorComplex | [inline] |
| msgUpdateMission(Mission theMission) (defined in SubmarineAgent) | SubmarineAgent | |
| pickAndExecuteAnAction() (defined in Agent) | Agent | [virtual] |
| pickAndExecuteAnAction() (defined in Agent) | Agent | [virtual] |
| PreMotorComplex(nub::soft_ref< SubController > motor, std::string name) (defined in PreMotorComplex) | PreMotorComplex | |
| PreMotorComplex(std::string name) (defined in PreMotorComplex) | PreMotorComplex | |
| PreMotorComplex(nub::soft_ref< SubController > motor, std::string name) (defined in PreMotorComplex) | PreMotorComplex | |
| PreMotorComplex(std::string name) (defined in PreMotorComplex) | PreMotorComplex | |
| run(rutz::shared_ptr< ComplexMovement > a) | PreMotorComplex | |
| setCaptainAgent(rutz::shared_ptr< CaptainAgent > pfc) (defined in PreMotorComplex) | PreMotorComplex | [inline] |
| setPreFrontalCortexAgent(rutz::shared_ptr< PreFrontalCortexAgent > pfc) (defined in PreMotorComplex) | PreMotorComplex | [inline] |
| start() | PreMotorComplex | |
| stateChange | Agent | |
| stateChanged() | Agent | [protected] |
| stateChanged() | Agent | [protected] |
| stop() | PreMotorComplex | [inline] |
| SubmarineAgent(rutz::shared_ptr< AgentManager > ama, const std::string &name="SubmarineAgent") (defined in SubmarineAgent) | SubmarineAgent | |
| sweep(const SensorInput goal) (defined in PreMotorComplex) | PreMotorComplex | |
| test() (defined in PreMotorComplex) | PreMotorComplex | [inline] |
| turn(const SensorInput goal) (defined in PreMotorComplex) | PreMotorComplex | |
| updateMission(Mission theMission) (defined in SubmarineAgent) | SubmarineAgent | [protected] |
| vis_center(const VisionInput &goal) (defined in PreMotorComplex) | PreMotorComplex | |
| vis_dive(const VisionInput &goal) (defined in PreMotorComplex) | PreMotorComplex | |
| vis_forward(const VisionInput &goal) (defined in PreMotorComplex) | PreMotorComplex | |
| vis_lost(const VisionInput &goal) (defined in PreMotorComplex) | PreMotorComplex | |
| vis_turn(const VisionInput &goal) (defined in PreMotorComplex) | PreMotorComplex | |
| ~Agent() (defined in Agent) | Agent | [virtual] |
| ~Agent() (defined in Agent) | Agent | [virtual] |
| ~PreMotorComplex() (defined in PreMotorComplex) | PreMotorComplex | |
| ~PreMotorComplex() (defined in PreMotorComplex) | PreMotorComplex | |
| ~SubmarineAgent() (defined in SubmarineAgent) | SubmarineAgent | [virtual] |
1.6.3