getState(const ::Ice::Context *) (defined in IceDelegateD::ScorbotSimpleIce::ScorbotSimple) | IceDelegateD::ScorbotSimpleIce::ScorbotSimple | [virtual] |
reset(const ::Ice::Context *) (defined in IceDelegateD::ScorbotSimpleIce::ScorbotSimple) | IceDelegateD::ScorbotSimpleIce::ScorbotSimple | [virtual] |
setNext(const ::Ice::Context *) (defined in IceDelegateD::ScorbotSimpleIce::ScorbotSimple) | IceDelegateD::ScorbotSimpleIce::ScorbotSimple | [virtual] |