, including all inherited members.
| addTexture(const Image< PixRGB< byte > > &textureImg) | ViewPort3D | |
| addTexture(const Image< float > &textureImg) (defined in ViewPort3D) | ViewPort3D | |
| bindTexture(const uint texId) | ViewPort3D | |
| createShader(const char *prog, int type) | ViewPort3D | |
| drawBox(const Point3D< float > pos, const Point3D< float > rot, const Point3D< float > size, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
| drawCappedCylinder(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color) | ViewPort3D | |
| drawCircle(const Point3D< float > pos, const Point3D< float > rot, const float radius, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
| drawCone(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color) | ViewPort3D | |
| drawCylinder(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color) | ViewPort3D | |
| drawDisk(const Point3D< float > pos, const Point3D< float > rot, const float radius, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
| drawEllipse(const Point3D< float > pos, const Point3D< float > rot, const float radiusX, const float radiusY, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
| drawExtrudedContour(const std::vector< Point2D< float > > &contour, const Point3D< float > pos, const Point3D< float > rot, const float thickness, const PixRGB< byte > color) | ViewPort3D | |
| drawGrid(Dims size, Dims step, float height=0) (defined in ViewPort3D) | ViewPort3D | |
| drawGround(const Point2D< float > size, const PixRGB< byte > color) | ViewPort3D | |
| drawLine(const Point3D< float > &p1, const Point3D< float > &p2) (defined in ViewPort3D) | ViewPort3D | |
| drawPatch(double p1[3], double p2[3], double p3[3], int level) | ViewPort3D | |
| drawRectangle(const Point3D< float > pos, const Point3D< float > rot, const float width, const float height, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
| drawSphere(const Point3D< float > pos, const Point3D< float > rot, const Point3D< float > size, const PixRGB< byte > color) | ViewPort3D | |
| generateSphere(int quality) | ViewPort3D | |
| getDepthFrame() | ViewPort3D | |
| getDims() (defined in ViewPort3D) | ViewPort3D | [inline] |
| getFrame() | ViewPort3D | |
| getFrameFloat() (defined in ViewPort3D) | ViewPort3D | |
| getFrameLines() | ViewPort3D | |
| getPosition(Point3D< float > loc) | ViewPort3D | |
| initCtx() | ViewPort3D | |
| initFrame() | ViewPort3D | |
| initProjection() (defined in ViewPort3D) | ViewPort3D | |
| loadTexture(const Image< PixRGB< byte > > &textureImg, uint texId) | ViewPort3D | |
| paramDecompMat(const double source[3][4], double cpara[3][4], double trans[3][4]) | ViewPort3D | |
| printInfoLog(GLhandleARB obj) | ViewPort3D | |
| progToTexture(const GLhandleARB prog, const int texId=-1) | ViewPort3D | |
| setCamera(const Point3D< float > pos, const Point3D< float > rot) | ViewPort3D | |
| setCamera(const double trans[3][4]) (defined in ViewPort3D) | ViewPort3D | |
| setColor(const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
| setFeedbackMode(bool val) (defined in ViewPort3D) | ViewPort3D | [inline] |
| setLights() | ViewPort3D | |
| setLightsMode(bool val) (defined in ViewPort3D) | ViewPort3D | [inline] |
| setProjectionMatrix(const double cameraParam[3][4]) | ViewPort3D | |
| setProjectionMatrix(float fovy, float aspect, float zmin, float zmax) | ViewPort3D | |
| setWireframeMode(bool val) | ViewPort3D | [inline] |
| snip(const std::vector< Point2D< float > > &contour, int u, int v, int w, int n, int *V) (defined in ViewPort3D) | ViewPort3D | |
| triangulate(const std::vector< Point2D< float > > &contour) | ViewPort3D | |
| ViewPort3D(int width, int height, bool wireframe=false, bool useLights=true, bool useFeedback=false) (defined in ViewPort3D) | ViewPort3D | |
| ~ViewPort3D() (defined in ViewPort3D) | ViewPort3D | |