addTexture(const Image< PixRGB< byte > > &textureImg) | ViewPort3D | |
addTexture(const Image< float > &textureImg) (defined in ViewPort3D) | ViewPort3D | |
bindTexture(const uint texId) | ViewPort3D | |
createShader(const char *prog, int type) | ViewPort3D | |
drawBox(const Point3D< float > pos, const Point3D< float > rot, const Point3D< float > size, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
drawCappedCylinder(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color) | ViewPort3D | |
drawCircle(const Point3D< float > pos, const Point3D< float > rot, const float radius, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
drawCone(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color) | ViewPort3D | |
drawCylinder(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color) | ViewPort3D | |
drawDisk(const Point3D< float > pos, const Point3D< float > rot, const float radius, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
drawEllipse(const Point3D< float > pos, const Point3D< float > rot, const float radiusX, const float radiusY, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
drawExtrudedContour(const std::vector< Point2D< float > > &contour, const Point3D< float > pos, const Point3D< float > rot, const float thickness, const PixRGB< byte > color) | ViewPort3D | |
drawGrid(Dims size, Dims step, float height=0) (defined in ViewPort3D) | ViewPort3D | |
drawGround(const Point2D< float > size, const PixRGB< byte > color) | ViewPort3D | |
drawLine(const Point3D< float > &p1, const Point3D< float > &p2) (defined in ViewPort3D) | ViewPort3D | |
drawPatch(double p1[3], double p2[3], double p3[3], int level) | ViewPort3D | |
drawRectangle(const Point3D< float > pos, const Point3D< float > rot, const float width, const float height, const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
drawSphere(const Point3D< float > pos, const Point3D< float > rot, const Point3D< float > size, const PixRGB< byte > color) | ViewPort3D | |
generateSphere(int quality) | ViewPort3D | |
getDepthFrame() | ViewPort3D | |
getDims() (defined in ViewPort3D) | ViewPort3D | [inline] |
getFrame() | ViewPort3D | |
getFrameFloat() (defined in ViewPort3D) | ViewPort3D | |
getFrameLines() | ViewPort3D | |
getPosition(Point3D< float > loc) | ViewPort3D | |
initCtx() | ViewPort3D | |
initFrame() | ViewPort3D | |
initProjection() (defined in ViewPort3D) | ViewPort3D | |
loadTexture(const Image< PixRGB< byte > > &textureImg, uint texId) | ViewPort3D | |
paramDecompMat(const double source[3][4], double cpara[3][4], double trans[3][4]) | ViewPort3D | |
printInfoLog(GLhandleARB obj) | ViewPort3D | |
progToTexture(const GLhandleARB prog, const int texId=-1) | ViewPort3D | |
setCamera(const Point3D< float > pos, const Point3D< float > rot) | ViewPort3D | |
setCamera(const double trans[3][4]) (defined in ViewPort3D) | ViewPort3D | |
setColor(const PixRGB< byte > color) (defined in ViewPort3D) | ViewPort3D | |
setFeedbackMode(bool val) (defined in ViewPort3D) | ViewPort3D | [inline] |
setLights() | ViewPort3D | |
setLightsMode(bool val) (defined in ViewPort3D) | ViewPort3D | [inline] |
setProjectionMatrix(const double cameraParam[3][4]) | ViewPort3D | |
setProjectionMatrix(float fovy, float aspect, float zmin, float zmax) | ViewPort3D | |
setWireframeMode(bool val) | ViewPort3D | [inline] |
snip(const std::vector< Point2D< float > > &contour, int u, int v, int w, int n, int *V) (defined in ViewPort3D) | ViewPort3D | |
triangulate(const std::vector< Point2D< float > > &contour) | ViewPort3D | |
ViewPort3D(int width, int height, bool wireframe=false, bool useLights=true, bool useFeedback=false) (defined in ViewPort3D) | ViewPort3D | |
~ViewPort3D() (defined in ViewPort3D) | ViewPort3D |