ViewPort3D Member List

This is the complete list of members for ViewPort3D, including all inherited members.
addTexture(const Image< PixRGB< byte > > &textureImg)ViewPort3D
addTexture(const Image< float > &textureImg) (defined in ViewPort3D)ViewPort3D
bindTexture(const uint texId)ViewPort3D
createShader(const char *prog, int type)ViewPort3D
drawBox(const Point3D< float > pos, const Point3D< float > rot, const Point3D< float > size, const PixRGB< byte > color) (defined in ViewPort3D)ViewPort3D
drawCappedCylinder(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color)ViewPort3D
drawCircle(const Point3D< float > pos, const Point3D< float > rot, const float radius, const PixRGB< byte > color) (defined in ViewPort3D)ViewPort3D
drawCone(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color)ViewPort3D
drawCylinder(const Point3D< float > pos, const Point3D< float > rot, const float radius, const float length, const PixRGB< byte > color)ViewPort3D
drawDisk(const Point3D< float > pos, const Point3D< float > rot, const float radius, const PixRGB< byte > color) (defined in ViewPort3D)ViewPort3D
drawEllipse(const Point3D< float > pos, const Point3D< float > rot, const float radiusX, const float radiusY, const PixRGB< byte > color) (defined in ViewPort3D)ViewPort3D
drawExtrudedContour(const std::vector< Point2D< float > > &contour, const Point3D< float > pos, const Point3D< float > rot, const float thickness, const PixRGB< byte > color)ViewPort3D
drawGrid(Dims size, Dims step, float height=0) (defined in ViewPort3D)ViewPort3D
drawGround(const Point2D< float > size, const PixRGB< byte > color)ViewPort3D
drawLine(const Point3D< float > &p1, const Point3D< float > &p2) (defined in ViewPort3D)ViewPort3D
drawPatch(double p1[3], double p2[3], double p3[3], int level)ViewPort3D
drawRectangle(const Point3D< float > pos, const Point3D< float > rot, const float width, const float height, const PixRGB< byte > color) (defined in ViewPort3D)ViewPort3D
drawSphere(const Point3D< float > pos, const Point3D< float > rot, const Point3D< float > size, const PixRGB< byte > color)ViewPort3D
generateSphere(int quality)ViewPort3D
getDepthFrame()ViewPort3D
getDims() (defined in ViewPort3D)ViewPort3D [inline]
getFrame()ViewPort3D
getFrameFloat() (defined in ViewPort3D)ViewPort3D
getFrameLines()ViewPort3D
getPosition(Point3D< float > loc)ViewPort3D
initCtx()ViewPort3D
initFrame()ViewPort3D
initProjection() (defined in ViewPort3D)ViewPort3D
loadTexture(const Image< PixRGB< byte > > &textureImg, uint texId)ViewPort3D
paramDecompMat(const double source[3][4], double cpara[3][4], double trans[3][4])ViewPort3D
printInfoLog(GLhandleARB obj)ViewPort3D
progToTexture(const GLhandleARB prog, const int texId=-1)ViewPort3D
setCamera(const Point3D< float > pos, const Point3D< float > rot)ViewPort3D
setCamera(const double trans[3][4]) (defined in ViewPort3D)ViewPort3D
setColor(const PixRGB< byte > color) (defined in ViewPort3D)ViewPort3D
setFeedbackMode(bool val) (defined in ViewPort3D)ViewPort3D [inline]
setLights()ViewPort3D
setLightsMode(bool val) (defined in ViewPort3D)ViewPort3D [inline]
setProjectionMatrix(const double cameraParam[3][4])ViewPort3D
setProjectionMatrix(float fovy, float aspect, float zmin, float zmax)ViewPort3D
setWireframeMode(bool val)ViewPort3D [inline]
snip(const std::vector< Point2D< float > > &contour, int u, int v, int w, int n, int *V) (defined in ViewPort3D)ViewPort3D
triangulate(const std::vector< Point2D< float > > &contour)ViewPort3D
ViewPort3D(int width, int height, bool wireframe=false, bool useLights=true, bool useFeedback=false) (defined in ViewPort3D)ViewPort3D
~ViewPort3D() (defined in ViewPort3D)ViewPort3D
Generated on Sun May 8 08:44:02 2011 for iLab Neuromorphic Vision Toolkit by  doxygen 1.6.3