
| currentFrame() const | FrameCounter | [inline] |
| FrameCounter(const FrameRange &rng, bool w=false) | FrameCounter | [inline] |
| reset(const FrameRange &rng, bool update_start_time, bool w=false) | FrameCounter | [inline] |
| setCurrent(int n) | FrameCounter | |
| setStartTime(const SimTime &t) | FrameCounter | [inline] |
| update(const SimTime &stime, const bool new_event=false) | FrameCounter | [inline] |
| updateNext() | FrameCounter |
1.6.3