currentFrame() const | FrameCounter | [inline] |
FrameCounter(const FrameRange &rng, bool w=false) | FrameCounter | [inline] |
reset(const FrameRange &rng, bool update_start_time, bool w=false) | FrameCounter | [inline] |
setCurrent(int n) | FrameCounter | |
setStartTime(const SimTime &t) | FrameCounter | [inline] |
update(const SimTime &stime, const bool new_event=false) | FrameCounter | [inline] |
updateNext() | FrameCounter |