Towards a neural simulation environment

Over the many years of development of this toolkit by many independent developers, several bad things have been growing to intolerable proportions:

With release 3.1 of the toolkit in early 2003, we attempted to fix those problems through the following strategy:

Thus, the main idea behind revision 3.1 was to push as much code as possible out of main() and back to where it truly belonged in the first place, scattered across the various components of a model. See here for a quick overview of how this was implemented and how to use this framework to build your new classes and models.

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