build(const Image< T > &image, const int firstlevel, const int depth, PyramidCache< T > *cache=0) | MotionEnergyPyrBuilder< T > | [inline, virtual] |
buildHorizontalMotion() (defined in MotionEnergyPyrBuilder< T >) | MotionEnergyPyrBuilder< T > | [inline] |
buildHorizontalMotionLevel(int lev) (defined in MotionEnergyPyrBuilder< T >) | MotionEnergyPyrBuilder< T > | [inline] |
buildVerticalMotion() (defined in MotionEnergyPyrBuilder< T >) | MotionEnergyPyrBuilder< T > | [inline] |
buildVerticalMotionLevel(int lev) (defined in MotionEnergyPyrBuilder< T >) | MotionEnergyPyrBuilder< T > | [inline] |
clone() const | MotionEnergyPyrBuilder< T > | [inline, virtual] |
DrawVectors(Image< T > &img, Image< float > &motion) | MotionEnergyPyrBuilder< T > | [inline] |
MotionEnergyPyrBuilder(const PyramidType typ, const float gabor_theta=0.0F, const float intens=10.0F, const int timeDomainSize=5, const float magThreshold=1500) (defined in MotionEnergyPyrBuilder< T >) | MotionEnergyPyrBuilder< T > | [inline] |
PyrBuilder() | PyrBuilder< T > | [inline] |
reset() | MotionEnergyPyrBuilder< T > | [inline, virtual] |
updateMotion(const Image< T > &image, const int depth) (defined in MotionEnergyPyrBuilder< T >) | MotionEnergyPyrBuilder< T > | [inline] |
~PyrBuilder() | PyrBuilder< T > | [inline, virtual] |