Angle(const double val=0.0) | Angle | [inline] |
Angle(const Angle &ang) | Angle | [inline] |
getRadians() const | Angle | [inline] |
getVal() const | Angle | [inline] |
operator!=(const Angle &other) const | Angle | [inline] |
operator!=(const double other) const | Angle | [inline] |
operator*=(const double fac) | Angle | [inline] |
operator+(const Angle &other) const | Angle | [inline] |
operator+=(const Angle &other) | Angle | [inline] |
operator-(const Angle &other) const | Angle | [inline] |
operator-=(const Angle &other) | Angle | [inline] |
operator/=(const double fac) | Angle | [inline] |
operator<(const Angle &other) const | Angle | [inline] |
operator<(const double other) const | Angle | [inline] |
operator=(const Angle &ang) | Angle | [inline] |
operator=(const double ang) | Angle | [inline] |
operator>(const Angle &other) const | Angle | [inline] |
operator>(const double other) const | Angle | [inline] |
setRadians(const double val) | Angle | [inline] |
setVal(const double val) | Angle | [inline] |
vectorAdd(const Angle &other, const double otherlen=1.0) | Angle | [inline] |
~Angle() | Angle | [inline] |