A simple struct to hold the state of an annotation object at a single frame. More...
#include <NeovisionII/NeoAnnotate/AnnotationObject.qt.H>
Public Attributes | |
QString | ObjectDescription |
int | ObjectType |
int | ObjectId |
ObjectAnimation::FrameState | ObjectFrameState |
std::map< int, ObjectAnimation::FrameState > | VertexFrames |
A simple struct to hold the state of an annotation object at a single frame.
This struct is just used to store detailed info about annotation objects when rendering animations out to XML or wherever. An std::map is necessary for the VertexFrame storage, as it will ensure that the frames are stored in order of ID so that they are removed and inserted in the same order.
Definition at line 276 of file AnnotationObject.qt.H.