AgentManagerB.H

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00001 /*!@file SeaBee/AgentManagerB.H management class for agents on COM-B*/
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/AgentManagerB.H $
00035 // $Id: AgentManagerB.H 10794 2009-02-08 06:21:09Z itti $
00036 //
00037 
00038 #ifndef BEOSUB_BEEBRAIN_AGENT_MANAGER_B_H_DEFINED
00039 #define BEOSUB_BEEBRAIN_AGENT_MANAGER_B_H_DEFINED
00040 
00041 #include "Component/ModelComponent.H"
00042 #include "Component/ModelParam.H"
00043 
00044 #include "Raster/Raster.H"
00045 #include "Image/Image.H"
00046 #include "Image/Pixels.H"
00047 #include "Image/CutPaste.H"
00048 
00049 #include "GUI/XWinManaged.H"
00050 
00051 #include "Globals.H"
00052 #include "DownwardVision.H"
00053 #include "SonarListen.H"
00054 
00055 #include "AgentManagerCommand.H"
00056 #include "SubmarineAgent.H"
00057 
00058 #include "Util/Timer.H"
00059 
00060 #include <pthread.h>
00061 
00062 class DownwardVisionAgent;
00063 class SonarListenAgent;
00064 
00065 class AgentManagerB : public ModelComponent
00066 {
00067 public:
00068 
00069   // ######################################################################
00070   /*! @name Constructors and Destructors */
00071   //@{
00072 
00073   //! Constructor
00074   AgentManagerB(OptionManager& mgr,
00075                 const std::string& descrName = "Agent Manager B",
00076                 const std::string& tagName = "Agent Manager B");
00077 
00078   //! Destructor
00079   virtual ~AgentManagerB();
00080 
00081   //@}
00082 
00083   // ######################################################################
00084   //! @name Access functions
00085   //@{
00086 
00087   //! set the current image to be processed
00088   void setCurrentImageF(Image<PixRGB<byte> > image, uint fNum);
00089   void setCurrentImageB(Image<PixRGB<byte> > image, uint fNum);
00090 
00091   inline void setWindow(rutz::shared_ptr<XWinManaged> win);
00092                         // Image<PixRGB<byte> > ima);
00093   inline void setWindowB(rutz::shared_ptr<XWinManaged> win,
00094                          Image<PixRGB<byte> > ima);
00095 
00096   void pushResult(SensorResult sensorResult);
00097 
00098   //! get the current image to be processed
00099   inline Image<PixRGB<byte> > getCurrentImage();
00100 
00101   //! get the current frame number
00102   inline uint getCurrentFrameNumber();
00103 
00104   //! update the missions of all of agent manager's agents
00105   void updateAgentsMission(Mission theMission);
00106 
00107   rutz::shared_ptr<DownwardVisionAgent> getDownwardVisionAgent();
00108 
00109   rutz::shared_ptr<SonarListenAgent> getSonarListenAgent();
00110 
00111   uint getNumResults();
00112 
00113   SensorResult popResult();
00114 
00115   inline void drawImage(Image<PixRGB<byte> > ima);//, Point2D<int> point);
00116   //  void drawImageB(Image<PixRGB<byte> > ima, Point2D<int> point);
00117 
00118   //@}
00119 
00120   // ######################################################################
00121   //! @name member functions
00122   //@{
00123 
00124   //@}
00125 
00126 private:
00127 
00128   // collection of all the agent manager's agents
00129   std::vector<rutz::shared_ptr<SubmarineAgent> > itsSubmarineAgents;
00130 
00131   // for display purposes
00132   rutz::shared_ptr<XWinManaged> itsWindow;
00133   Image<PixRGB<byte> > itsDisplayImage;
00134   pthread_mutex_t itsDisplayLock;
00135 
00136   // the current image and lock
00137   Image<PixRGB<byte> > itsCurrentImage;
00138   uint itsFrameNumber;
00139   rutz::shared_ptr<Timer> itsInputImageTimer;
00140   std::vector<uint64> itsFrameDuration;
00141   pthread_mutex_t itsCurrentImageLock;
00142 
00143   // for display purposes B
00144   rutz::shared_ptr<XWinManaged> itsWindowB;
00145   Image<PixRGB<byte> > itsDisplayImageB;
00146   pthread_mutex_t itsDisplayLockB;
00147 
00148   // the current image and lock B
00149   Image<PixRGB<byte> > itsCurrentImageB;
00150   uint itsFrameNumberB;
00151   rutz::shared_ptr<Timer> itsInputImageTimerB;
00152   std::vector<uint64> itsFrameDurationB;
00153   pthread_mutex_t itsCurrentImageLockB;
00154 
00155   // forward vision agent
00156   rutz::shared_ptr<DownwardVisionAgent> itsDownwardVisionAgent;
00157   pthread_t itsDownwardVisionAgentThread;
00158 
00159   // prefrontal cortex agent: decision maker
00160   rutz::shared_ptr<SonarListenAgent> itsSonarListenAgent;
00161   pthread_t itsSonarListenAgentThread;
00162 
00163   // the results of the commands processed
00164   std::vector<SensorResult> itsResults;
00165   pthread_mutex_t itsResultsLock;
00166 
00167 };
00168 
00169 // // ######################################################################
00170 inline void AgentManagerB::drawImage(Image<PixRGB<byte> > ima)
00171 {
00172   pthread_mutex_lock(&itsDisplayLock);
00173   itsWindow->drawImage(ima, 0, 0);
00174   pthread_mutex_unlock(&itsDisplayLock);
00175 
00176 }
00177 
00178 // ######################################################################
00179 inline void AgentManagerB::setWindow(rutz::shared_ptr<XWinManaged> win)
00180                                      //Image<PixRGB<byte> > ima)
00181 {
00182   itsWindow = win;
00183   //  itsDisplayImage = ima;
00184 }
00185 
00186 
00187 // ######################################################################
00188 inline void AgentManagerB::setWindowB(rutz::shared_ptr<XWinManaged> win,
00189                       Image<PixRGB<byte> > ima)
00190 {
00191   itsWindowB = win;
00192   itsDisplayImageB = ima;
00193 }
00194 
00195 // ######################################################################
00196 inline Image<PixRGB<byte> > AgentManagerB::getCurrentImage()
00197 {
00198   Image<PixRGB<byte> > image;
00199   pthread_mutex_lock(&itsCurrentImageLock);
00200   image = itsCurrentImage;
00201   pthread_mutex_unlock(&itsCurrentImageLock);
00202   return image;
00203 }
00204 
00205 // ######################################################################
00206 inline uint AgentManagerB::getCurrentFrameNumber()
00207 {
00208   uint fNum;
00209   pthread_mutex_lock(&itsCurrentImageLock);
00210   fNum = itsFrameNumber;
00211   pthread_mutex_unlock(&itsCurrentImageLock);
00212   return fNum;
00213 }
00214 
00215 #endif
00216 
00217 // ######################################################################
00218 /* So things look consistent in everyone's emacs... */
00219 /* Local Variables: */
00220 /* indent-tabs-mode: nil */
00221 /* End: */
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