00001 /*!@file SceneUnderstanding/Ganglion.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Ganglion.H $ 00035 // $Id: Ganglion.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef GANGLION_H_DEFINED 00039 #define GANGLION_H_DEFINED 00040 00041 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00042 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/ImageSet.H" 00046 #include "Simulation/SimEvents.H" 00047 #include "Simulation/SimModule.H" 00048 #include "Media/MediaSimEvents.H" 00049 #include "Channels/InputFrame.H" 00050 #include "Component/ModelOptionDef.H" 00051 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO() 00052 #include "Component/ModelParam.H" 00053 00054 #include <vector> 00055 #include <string> 00056 00057 00058 class Ganglion : public SimModule 00059 { 00060 public: 00061 00062 enum CHAN {LUM, RG, BY}; 00063 00064 //! Constructor 00065 /*! See ModelComponent.H for details */ 00066 Ganglion(OptionManager& mgr, const std::string& descrName = "Ganglion", 00067 const std::string& tagName = "Ganglion"); 00068 00069 //! Destructor 00070 virtual ~Ganglion(); 00071 00072 void init(Dims numCells); 00073 void setInput(const Image<PixRGB<byte> > &img); 00074 void evolve(); 00075 00076 ImageSet<float> getOutput() { return itsGanglionCellsOutput; } 00077 ImageSet<float> getInput() {return itsGanglionCellsInput;} 00078 ImageSet<float> getGanglionCells() {return itsGanglionCellsMu;} 00079 void setBias(const ImageSet<float> &biasImg); 00080 00081 00082 //! Get a the input,stats,and output 00083 Layout<PixRGB<byte> > getDebugImage(); 00084 00085 protected: 00086 //! Callback for when a new input frame is available 00087 SIMCALLBACK_DECLARE(Ganglion, SimEventInputFrame); 00088 00089 //! Callback for every time we should save our outputs 00090 SIMCALLBACK_DECLARE(Ganglion, SimEventSaveOutput); 00091 00092 //! Should we show our debug info 00093 OModelParam<bool> itsShowDebug; 00094 00095 private: 00096 00097 Image<PixRGB<byte> > itsCurrentImg; 00098 ImageSet<float> itsGanglionCellsPrior; //Current perception of the stimulus 00099 ImageSet<float> itsGanglionCellsMu; //Current perception of the stimulus 00100 ImageSet<float> itsGanglionCellsSig; //Current perception of the stimulus 00101 ImageSet<float> itsGanglionCellsInput; //The input to the cells 00102 ImageSet<float> itsGanglionCellsOutput; //The output of the cells 00103 Point2D<int> itsProbe; 00104 }; 00105 00106 00107 /* ############################### Ganglion sim events ######################## */ 00108 class SimEventGanglionOutput : public SimEvent 00109 { 00110 public: 00111 SimEventGanglionOutput(SimModule* src, ImageSet<float>& cellsOutput) : 00112 SimEvent(src), itsCells(cellsOutput) 00113 {} 00114 00115 virtual ~SimEventGanglionOutput(){} 00116 00117 const ImageSet<float> getCells() { return itsCells; } 00118 00119 private: 00120 const ImageSet<float>& itsCells; 00121 }; 00122 00123 // ###################################################################### 00124 /* So things look consistent in everyone's emacs... */ 00125 /* Local Variables: */ 00126 /* indent-tabs-mode: nil */ 00127 /* End: */ 00128 00129 #endif //