00001 /*!@file SceneUnderstanding/LocalParts.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: $ 00035 // $Id: $ 00036 // 00037 00038 #ifndef LocalParts_H_DEFINED 00039 #define LocalParts_H_DEFINED 00040 00041 #include "Util/Types.H" 00042 #include "Image/Image.H" 00043 #include "Image/ImageSet.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/Layout.H" 00046 #include "plugins/SceneUnderstanding/V2.H" 00047 #include "plugins/SceneUnderstanding/Contours.H" 00048 #include "plugins/SceneUnderstanding/Regions.H" 00049 #include "plugins/SceneUnderstanding/CornersFeatures.H" 00050 #include "plugins/SceneUnderstanding/SMap.H" 00051 #include "Simulation/SimEvents.H" 00052 #include "Simulation/SimModule.H" 00053 //#include "Image/OpenCVUtil.H" 00054 #include "GUI/ViewPort3D.H" 00055 00056 #include <vector> 00057 #include <string> 00058 00059 class SimEventLocalPartsPrior; 00060 00061 class LocalParts : public SimModule 00062 { 00063 public: 00064 00065 struct PartState 00066 { 00067 Point2D<int> pos; 00068 }; 00069 00070 LocalParts(OptionManager& mgr, const std::string& descrName = "LocalParts", 00071 const std::string& tagName = "LocalParts"); 00072 00073 //! Destructor 00074 ~LocalParts(); 00075 00076 void evolve(SimEventQueue& q); 00077 00078 Layout<PixRGB<byte> > getDebugImage(SimEventQueue& q); 00079 00080 00081 std::vector<PartState> proposeParts(); 00082 void calcPartLikelihood(PartState& part); 00083 00084 protected: 00085 SIMCALLBACK_DECLARE(LocalParts, SimEventContoursOutput); 00086 00087 //! Callback for every time we should save our outputs 00088 SIMCALLBACK_DECLARE(LocalParts, SimEventSaveOutput); 00089 00090 ////! Callback for every time we have a user event 00091 SIMCALLBACK_DECLARE(LocalParts, SimEventUserInput); 00092 00093 //! Should we show our debug info 00094 OModelParam<bool> itsShowDebug; 00095 00096 00097 private: 00098 Image<PixRGB<byte> > itsCurrentFrame; 00099 Image<float> itsLinesMag; 00100 Image<float> itsLinesOri; 00101 Image<float> itsEdgesDT; 00102 ImageSet<float> itsOriEdgesDT; 00103 Image<byte> itsSMap; 00104 std::vector<V2::LineSegment> itsLines; 00105 std::vector<Contours::Contour> itsContours; 00106 std::vector<CornersFeatures::CornerState> itsCorners; 00107 00108 }; 00109 00110 // ###################################################################### 00111 /* So things look consistent in everyone's emacs... */ 00112 /* Local Variables: */ 00113 /* indent-tabs-mode: nil */ 00114 /* End: */ 00115 00116 #endif //