SeaBee3Simulator Class Reference

Inheritance diagram for SeaBee3Simulator:
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Collaboration diagram for SeaBee3Simulator:
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List of all members.

Public Member Functions

 SeaBee3Simulator (OptionManager &mgr, const std::string &descrName="SeaBee3Simulator", const std::string &tagName="SeaBee3Simulator")
virtual void evolve ()
 Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here.
virtual void updateMessage (const RobotSimEvents::EventMessagePtr &eMsg, const Ice::Current &)
 to publishes a message.
virtual void registerTopics ()
 and registerPublisher calls that you would like to happen automatically after init.
Image< PixRGB< byte > > getFrame (int camera)
dWorldID getWorld ()
dJointGroupID getContactgroup ()
void handleWinEvents (XEvent &event)
void updateSensors (const dReal *pos, const dReal *R)
void getSensors (float &xPos, float &yPos, float &depth, float &roll, float &pitch, float &yaw)
void simLoop ()
void setThrusters (double forwardLeftThruster, double forwardRightThruster, double verticalLeftThruster, double verticalRightThruster, double forwardStrafeThruster, double backStrafeThruster)

Detailed Description

Definition at line 25 of file SeaBee3Simulator.H.


Member Function Documentation

void SeaBee3Simulator::evolve (  )  [virtual]

Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here.

Reimplemented from RobotBrainComponent.

Definition at line 486 of file SeaBee3Simulator.C.

void SeaBee3Simulator::registerTopics (  )  [virtual]

and registerPublisher calls that you would like to happen automatically after init.

Register Topics: This function is called at the end of init, and is virtual so that is can be overloaded by chid classes. In your overloaded version you should put all of the registerSubsciption

Reimplemented from RobotBrainComponent.

Definition at line 153 of file SeaBee3Simulator.C.

References RobotBrainComponent::registerPublisher(), and RobotBrainComponent::registerSubscription().

void SeaBee3Simulator::updateMessage ( const RobotSimEvents::EventMessagePtr &  eMsg,
const Ice::Current &   
) [virtual]

to publishes a message.

Update Message: Gets called by the Ice runtime when a publisher of a message that your object subscribes

Reimplemented from RobotBrainComponent.

Definition at line 489 of file SeaBee3Simulator.C.

References PID< T >::setPIDPgain().


The documentation for this class was generated from the following files:
Generated on Sun May 8 08:43:47 2011 for iLab Neuromorphic Vision Toolkit by  doxygen 1.6.3