00001 /*!@file plugins/SceneUnderstanding/GTEvaluator.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: $ 00035 // $Id: $ 00036 // 00037 00038 #ifndef GTEvaluator_H_DEFINED 00039 #define GTEvaluator_H_DEFINED 00040 00041 #include "Image/Image.H" 00042 #include "Image/ImageSet.H" 00043 #include "Image/Pixels.H" 00044 #include "Image/Layout.H" 00045 #include "plugins/SceneUnderstanding/LineMatching.H" 00046 00047 #include "Simulation/SimEvents.H" 00048 #include "Simulation/SimModule.H" 00049 00050 #include <limits> 00051 #include <vector> 00052 #include <string> 00053 #include <stack> 00054 #include <list> 00055 #include <map> 00056 00057 class GTEvaluator : public SimModule 00058 { 00059 public: 00060 00061 00062 GTEvaluator(OptionManager& mgr, const std::string& descrName = "GTEvaluator", 00063 const std::string& tagName = "GTEvaluator"); 00064 00065 //! Destructor 00066 ~GTEvaluator(); 00067 00068 void evolve(SimEventQueue& q); 00069 Layout<PixRGB<byte> > getDebugImage(); 00070 00071 protected: 00072 //! Callback for when a new ganglion output is ready 00073 SIMCALLBACK_DECLARE(GTEvaluator, SimEventLineMatchingOutput); 00074 00075 //! Callback for every time we should save our outputs 00076 SIMCALLBACK_DECLARE(GTEvaluator, SimEventSaveOutput); 00077 00078 //! Should we show our debug info 00079 OModelParam<bool> itsShowDebug; 00080 00081 00082 private: 00083 Image<PixRGB<byte> > itsInImage; 00084 std::vector<LineMatching::Shape2D> itsShapes; 00085 //Get the ground truth 00086 rutz::shared_ptr<TestImages::SceneData> itsSceneData; 00087 }; 00088 00089 00090 00091 // ###################################################################### 00092 /* So things look consistent in everyone's emacs... */ 00093 /* Local Variables: */ 00094 /* indent-tabs-mode: nil */ 00095 /* End: */ 00096 00097 #endif //