00001 /*!@file Neuro/NeuralSimModule.H interface to neural simulaiton code */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: David J, Berg <dberg@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu:/software/invt/trunk/saliency/src/Neuro/NeuralSimModule.H $ 00035 00036 #ifndef NEURALSIMMODULE_H_DEFINED 00037 #define NEURALSIMMODULE_H_DEFINED 00038 00039 #include "Component/ModelComponent.H" 00040 #include "Component/ModelParam.H" 00041 #include "Image/Image.H" 00042 #include "Image/ImageSet.H" 00043 #include "Image/Range.H" 00044 #include "Util/SimTime.H" 00045 00046 #include "ModelNeuron/Location.H" 00047 #include "ModelNeuron/SimStructure.H" 00048 #include "ModelNeuron/NeuralFieldSC.H" 00049 #include "ModelNeuron/SCTracker.H" 00050 #include "ModelNeuron/StructurePlot.H" 00051 00052 // ###################################################################### 00053 //!A SimModule interface to various models created with the ModelNeuron 00054 // tools. The correct model is chosen from the factory by the tagName, 00055 // so someplace early on, like in the constructor or start1, set the 00056 // tag name of the component to the name of the model. 00057 // ###################################################################### 00058 template <class T> 00059 class NeuralSimModule : public ModelComponent 00060 { 00061 public: 00062 //! Uninitialized constructor 00063 NeuralSimModule(OptionManager& mgr, 00064 const std::string& descrName = "NeuralSimModule", 00065 const std::string& tagName = "NeuralSimModule"); 00066 00067 //! Destructor 00068 virtual ~NeuralSimModule(); 00069 00070 //! get the number of input/output layers 00071 uint size() const; 00072 00073 //! set a new input, -1 for default 00074 void setInput(const Image<float>& in, const int layer); 00075 00076 //! set a gain for the desired input 00077 void setInputGain(const float& weight, const int layer); 00078 00079 //! get the output, -1 for default 00080 Image<float> getV(const int layer) const; 00081 00082 //! get the output of all the layers 00083 ImageSet<float> getSubV() const; 00084 00085 //! update our internals to the current time 00086 void update(const SimTime& time); 00087 00088 //get the display 00089 Layout<PixRGB<byte> > getDisplay() const; 00090 00091 //! Reset to initial state just after construction 00092 void reset(); 00093 00094 //get the structure 00095 rutz::shared_ptr<T> getStructure(); 00096 00097 protected: 00098 OModelParam<SimTime> itsSCtimestep;//!< simulation timestep 00099 OModelParam<Dims> itsSCdims;//!< SC dimensions 00100 NModelParam<bool> itsUseSpaceVariantBoundary; //!< use space variant boundary 00101 OModelParam<std::string> itsDecoderType; //!< type of decoder 00102 00103 //display options 00104 OModelParam<Location> itsProbe; 00105 OModelParam<uint> itsPlotLength; 00106 OModelParam<uint> its2DPlotDepth; 00107 OModelParam<uint> itsProbeDepth; 00108 OModelParam<bool> itsDisplayOutput; 00109 OModelParam<Range<double> > itsDisplayRange; 00110 OModelParam<Dims> its2DPlotSize; 00111 00112 //our structure and plot organizer 00113 rutz::shared_ptr<T> itsStructure; 00114 rutz::shared_ptr<StructurePlot> itsPlot; //for saving output 00115 00116 //our last inputs 00117 ImageSet<double> itsInput; 00118 std::vector<double> itsInputGain; 00119 Dims itsInputDims; 00120 00121 //construct our model 00122 virtual void setModel(const std::string& model, const Dims& dims, const SimTime& starttime = SimTime::ZERO()); 00123 00124 }; 00125 00126 #endif 00127 // ###################################################################### 00128 /* So things look consistent in everyone's emacs... */ 00129 /* Local Variables: */ 00130 /* indent-tabs-mode: nil */ 00131 /* End: */