00001 /*!@file Channels/IntegerFlickerChannel.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/IntegerFlickerChannel.C $ 00035 // $Id: IntegerFlickerChannel.C 7857 2007-02-07 21:28:59Z rjpeters $ 00036 // 00037 00038 #ifndef CHANNELS_INTEGERFLICKERCHANNEL_C_DEFINED 00039 #define CHANNELS_INTEGERFLICKERCHANNEL_C_DEFINED 00040 00041 #include "Channels/IntegerFlickerChannel.H" 00042 00043 #include "Image/IntegerMathOps.H" 00044 #include "Image/MathOps.H" // for absDiff() 00045 #include "rutz/trace.h" 00046 00047 // ###################################################################### 00048 // IntegerFlickerChannel member definitions: 00049 // ###################################################################### 00050 00051 // ###################################################################### 00052 IntegerFlickerChannel:: 00053 IntegerFlickerChannel(OptionManager& mgr, 00054 nub::ref<IntegerMathEngine> eng) : 00055 IntegerSimpleChannel(mgr, "Integer Flicker", "int-flicker", FLICKER, 00056 rutz::make_shared(new IntgGaussianPyrBuilder 00057 (5, eng->getImath())), 00058 eng), 00059 itsPrevInput() 00060 { 00061 GVX_TRACE(__PRETTY_FUNCTION__); 00062 itsTakeAbs.setVal(true); 00063 itsNormalizeOutput.setVal(true); 00064 } 00065 00066 // ###################################################################### 00067 IntegerFlickerChannel::~IntegerFlickerChannel() 00068 { 00069 GVX_TRACE(__PRETTY_FUNCTION__); 00070 } 00071 00072 // ###################################################################### 00073 void IntegerFlickerChannel::doInputInt(const IntegerInput& inp, 00074 const SimTime& t, 00075 PyramidCache<int>* cache, 00076 const Image<byte>& clipMask) 00077 { 00078 GVX_TRACE(__PRETTY_FUNCTION__); 00079 00080 ASSERT(inp.grayInt().initialized()); 00081 00082 // If this is the first time the flicker channel has seen input, 00083 // then itsPrevInput will be uninitialized; obviously we can't 00084 // compute any flicker with only one frame, so we just store the 00085 // current input as the next iteration's previous input 00086 if (!itsPrevInput.initialized()) 00087 { 00088 itsPrevInput = inp.grayInt(); 00089 } 00090 else 00091 { 00092 // take simple abs difference between current and previous 00093 // frame: 00094 const Image<int> fli = absDiff(inp.grayInt(), itsPrevInput); 00095 00096 IntegerSimpleChannel::doInputInt(IntegerInput::fromGrayOnly(fli), 00097 t, cache, clipMask); 00098 00099 // update the previous image: 00100 itsPrevInput = inp.grayInt(); 00101 } 00102 } 00103 00104 // ###################################################################### 00105 void IntegerFlickerChannel::reset1() 00106 { 00107 GVX_TRACE(__PRETTY_FUNCTION__); 00108 // reset some stuff in IntegerFlickerChannel 00109 itsPrevInput.freeMem(); 00110 00111 // propagate to our base class: 00112 IntegerSimpleChannel::reset1(); 00113 } 00114 00115 // ###################################################################### 00116 /* So things look consistent in everyone's emacs... */ 00117 /* Local Variables: */ 00118 /* mode: c++ */ 00119 /* indent-tabs-mode: nil */ 00120 /* End: */ 00121 00122 #endif // CHANNELS_INTEGERFLICKERCHANNEL_C_DEFINED