00001 /*!@file SeaBee/Captain.C 00002 decides sumbarine's current mission and strategically accomplishes 00003 submarine goal */ 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00006 // University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/Captain.C $ 00036 // $Id: Captain.C 10794 2009-02-08 06:21:09Z itti $ 00037 00038 #include "SeaBee/Captain.H" 00039 00040 // ###################################################################### 00041 CaptainAgent::CaptainAgent(OptionManager& mgr, 00042 nub::soft_ref<AgentManager> ama, 00043 const std::string& name) : 00044 SubmarineAgent(mgr, ama, name) 00045 { 00046 itsIsInitialized = false; 00047 } 00048 00049 // ###################################################################### 00050 CaptainAgent::~CaptainAgent() 00051 { } 00052 00053 // ###################################################################### 00054 void CaptainAgent::start() 00055 { 00056 populateMissions(); 00057 stateChanged(); 00058 } 00059 00060 00061 // ###################################################################### 00062 void CaptainAgent::msgGoThroughGateComplete() 00063 { 00064 if(itsCurrentMission->missionName == Mission::GATE && 00065 itsCurrentMission->missionState == Mission::IN_PROGRESS) 00066 { 00067 itsCurrentMission->missionState = Mission::COMPLETED; 00068 } 00069 00070 LINFO("HEY"); 00071 stateChanged(); 00072 } 00073 00074 // ###################################################################### 00075 void CaptainAgent::populateMissions() 00076 { 00077 Do("Populating Missions..."); 00078 00079 //add go through gate mission 00080 addMission(300, 00081 Mission::NOT_STARTED, 00082 Mission::GATE); 00083 00084 //add first bin mission 00085 addMission(300, 00086 Mission::NOT_STARTED, 00087 Mission::FIRST_BIN); 00088 00089 itsIsInitialized = true; 00090 00091 } 00092 00093 // ###################################################################### 00094 void CaptainAgent::addMission(uint missionTime, 00095 Mission::MissionState ms, 00096 Mission::MissionName mn) 00097 { 00098 Do("Adding a mission to mission list."); 00099 00100 rutz::shared_ptr<Mission> theMission(new Mission()); 00101 theMission->timeForMission = missionTime; 00102 theMission->missionState = ms; 00103 theMission->missionName = mn; 00104 00105 itsMissions.push_back(theMission); 00106 } 00107 00108 // ###################################################################### 00109 bool CaptainAgent::pickAndExecuteAnAction() 00110 { 00111 if(itsIsInitialized) 00112 { 00113 uint missionListSize = itsMissions.size(); 00114 00115 if(itsCurrentMission->missionState != Mission::IN_PROGRESS) 00116 { 00117 for(uint i = 0; i < missionListSize; i++) 00118 { 00119 00120 rutz::shared_ptr<Mission> m = itsMissions.at(i); 00121 00122 if(m->missionState == Mission::NOT_STARTED) 00123 { 00124 m->missionState = Mission::IN_PROGRESS; 00125 updateMission(*m); 00126 itsAgentManager->updateAgentsMission(*m); 00127 return true; 00128 } 00129 } 00130 } 00131 } 00132 00133 return false; 00134 } 00135 00136 // ###################################################################### 00137 /* So things look consistent in everyone's emacs... */ 00138 /* Local Variables: */ 00139 /* indent-tabs-mode: nil */ 00140 /* End: */ 00141