00001 /*!@file SeaBee/Agent.C base class for agents (has run function) */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/Agent.C $ 00034 // $Id: Agent.C 10794 2009-02-08 06:21:09Z itti $ 00035 // 00036 ////////////////////////////////////////////////////////////////////////// 00037 00038 #include <iostream> 00039 #include <unistd.h> 00040 #include "Util/log.H" 00041 00042 #include "Agent.H" 00043 00044 // ###################################################################### 00045 //Constructors 00046 Agent::Agent(std::string name) 00047 { 00048 itsName = name; 00049 itsLastAction = ""; 00050 pthread_mutex_init(&itsStateChangedLock, NULL); 00051 stateChange = 0; 00052 } 00053 00054 // ###################################################################### 00055 Agent::~Agent() { } 00056 00057 // ###################################################################### 00058 //Prints an action being performed by an agent 00059 void Agent::Do(std::string msg) 00060 { 00061 if(itsLastAction != msg) 00062 { 00063 std::cout<<">>>"<<itsName<<"::"<<msg<<"<<<"<<std::endl; 00064 itsLastAction = msg; 00065 } 00066 } 00067 00068 // ###################################################################### 00069 //Dummy scheduler. Descendent agents implement something meaningful here 00070 bool Agent::pickAndExecuteAnAction() 00071 { 00072 return false; 00073 } 00074 00075 // ###################################################################### 00076 //Indicates that something has occured to change the state of the agent 00077 void Agent::stateChanged() 00078 { 00079 pthread_mutex_lock(&itsStateChangedLock); 00080 stateChange++; 00081 pthread_mutex_unlock(&itsStateChangedLock); 00082 } 00083 00084 // ###################################################################### 00085 //Used to put agent to sleep until stateChanged is called 00086 void Agent::acquire() 00087 { 00088 pthread_mutex_lock(&itsStateChangedLock); 00089 stateChange--; 00090 if(stateChange < 0) 00091 { 00092 stateChange = 0; 00093 } 00094 pthread_mutex_unlock(&itsStateChangedLock); 00095 } 00096 00097 // ###################################################################### 00098 // starts running the agent 00099 void Agent::run() 00100 { 00101 bool goOn = true; 00102 while(goOn) 00103 { 00104 // while the agent has stuff to do, 00105 // call the scheduler 00106 while(pickAndExecuteAnAction()); 00107 00108 // puts the agent to sleep 00109 // until another agent wakes it up with a message 00110 acquire(); 00111 while(isAsleep()) { usleep(10000); } 00112 } 00113 } 00114 00115 // ###################################################################### 00116 //Returns whether or not the agent is asleep as indicated by stateChange 00117 bool Agent::isAsleep() 00118 { 00119 00120 pthread_mutex_lock(&itsStateChangedLock); 00121 bool sleep = (stateChange == 0); 00122 pthread_mutex_unlock(&itsStateChangedLock); 00123 00124 return sleep; 00125 } 00126 00127 // ###################################################################### 00128 /* So things look consistent in everyone's emacs... */ 00129 /* Local Variables: */ 00130 /* indent-tabs-mode: nil */ 00131 /* End: */ 00132 00133 00134 00135