00001 /*!@file SceneUnderstanding/Objects.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Objects.H $ 00035 // $Id: Objects.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef Objects_H_DEFINED 00039 #define Objects_H_DEFINED 00040 00041 #include "Util/Types.H" 00042 #include "Image/Image.H" 00043 #include "Image/ImageSet.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/Layout.H" 00046 #include "plugins/SceneUnderstanding/V1.H" 00047 #include "plugins/SceneUnderstanding/Geons3D.H" 00048 #include "Simulation/SimEvents.H" 00049 #include "Simulation/SimModule.H" 00050 //#include "Image/OpenCVUtil.H" 00051 #include "GUI/ViewPort.H" 00052 00053 #include <vector> 00054 #include <string> 00055 00056 class Objects : public SimModule 00057 { 00058 public: 00059 00060 enum ObjectType {TABLE}; 00061 00062 struct ObjectState 00063 { 00064 ObjectType type; 00065 Point3D<double> pos; 00066 Point3D<double> rotation; 00067 int lastSample; 00068 00069 ObjectState () {} 00070 00071 ObjectState(const ObjectType t, 00072 const Point3D<float>& p, 00073 const Point3D<float>& r) : 00074 type(t), pos(p), rotation(r), lastSample(0) 00075 {} 00076 }; 00077 00078 struct Table : public ObjectState 00079 { 00080 float tableWidth; 00081 float tableLength; 00082 float legHeight; 00083 float legWidth; 00084 Table() { type = TABLE; } 00085 }; 00086 00087 00088 Objects(OptionManager& mgr, const std::string& descrName = "Objects", 00089 const std::string& tagName = "Objects"); 00090 00091 //! Destructor 00092 ~Objects(); 00093 00094 void evolve(SimEventQueue& q); 00095 00096 void calcObjectLikelihood(ObjectState& object); 00097 00098 Layout<PixRGB<byte> > getDebugImage(SimEventQueue& q); 00099 00100 //! Get the geons prior from an object 00101 std::vector<Geons3D::GeonState> getPrior(ObjectState* object); 00102 00103 //! Get a new object state 00104 ObjectState* proposeState(ObjectState* object); 00105 00106 00107 protected: 00108 //! Callback for when a new ganglion output is ready 00109 SIMCALLBACK_DECLARE(Objects, SimEventGeons3DOutput); 00110 00111 //! Callback for every time we should save our outputs 00112 SIMCALLBACK_DECLARE(Objects, SimEventSaveOutput); 00113 00114 //! Callback for every time we have a user event 00115 SIMCALLBACK_DECLARE(Objects, SimEventUserInput); 00116 00117 //! Should we show our debug info 00118 OModelParam<bool> itsShowDebug; 00119 00120 00121 private: 00122 std::vector<Geons3D::GeonState> itsGeons; 00123 std::vector<ObjectState*> itsObjectsState; 00124 Image<PixRGB<byte> > itsCurrentFrame; 00125 double itsProb; 00126 00127 }; 00128 00129 // ###################################################################### 00130 /* So things look consistent in everyone's emacs... */ 00131 /* Local Variables: */ 00132 /* indent-tabs-mode: nil */ 00133 /* End: */ 00134 00135 #endif //