Objects.H

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00001 /*!@file SceneUnderstanding/Objects.H  */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Objects.H $
00035 // $Id: Objects.H 13765 2010-08-06 18:56:17Z lior $
00036 //
00037 
00038 #ifndef Objects_H_DEFINED
00039 #define Objects_H_DEFINED
00040 
00041 #include "Util/Types.H"
00042 #include "Image/Image.H"
00043 #include "Image/ImageSet.H"
00044 #include "Image/Pixels.H"
00045 #include "Image/Layout.H"
00046 #include "plugins/SceneUnderstanding/V1.H"
00047 #include "plugins/SceneUnderstanding/Geons3D.H"
00048 #include "Simulation/SimEvents.H"
00049 #include "Simulation/SimModule.H"
00050 //#include "Image/OpenCVUtil.H"
00051 #include "GUI/ViewPort.H"
00052 
00053 #include <vector>
00054 #include <string>
00055 
00056 class Objects : public SimModule
00057 {
00058 public:
00059 
00060   enum ObjectType {TABLE};
00061 
00062   struct ObjectState
00063   {
00064     ObjectType type;
00065     Point3D<double> pos;
00066     Point3D<double> rotation;
00067     int lastSample;
00068 
00069     ObjectState () {}
00070 
00071     ObjectState(const ObjectType t,
00072         const Point3D<float>& p,
00073         const Point3D<float>& r) :
00074       type(t), pos(p), rotation(r), lastSample(0)
00075     {}
00076   };
00077 
00078   struct Table : public ObjectState
00079   {
00080     float tableWidth;
00081     float tableLength;
00082     float legHeight;
00083     float legWidth;
00084     Table() { type = TABLE; }
00085   };
00086 
00087 
00088   Objects(OptionManager& mgr, const std::string& descrName = "Objects",
00089       const std::string& tagName = "Objects");
00090 
00091   //! Destructor
00092   ~Objects();
00093 
00094   void evolve(SimEventQueue& q);
00095 
00096   void calcObjectLikelihood(ObjectState& object);
00097 
00098   Layout<PixRGB<byte> > getDebugImage(SimEventQueue& q);
00099 
00100   //! Get the geons prior from an object
00101   std::vector<Geons3D::GeonState> getPrior(ObjectState* object);
00102 
00103   //! Get a new object state
00104   ObjectState* proposeState(ObjectState* object);
00105 
00106 
00107 protected:
00108   //! Callback for when a new ganglion output is ready
00109   SIMCALLBACK_DECLARE(Objects, SimEventGeons3DOutput);
00110 
00111   //! Callback for every time we should save our outputs
00112   SIMCALLBACK_DECLARE(Objects, SimEventSaveOutput);
00113 
00114   //! Callback for every time we have a user event
00115   SIMCALLBACK_DECLARE(Objects, SimEventUserInput);
00116 
00117   //! Should we show our debug info
00118   OModelParam<bool> itsShowDebug;
00119 
00120 
00121 private:
00122   std::vector<Geons3D::GeonState> itsGeons;
00123   std::vector<ObjectState*> itsObjectsState;
00124   Image<PixRGB<byte> > itsCurrentFrame;
00125   double itsProb;
00126 
00127 };
00128 
00129 // ######################################################################
00130 /* So things look consistent in everyone's emacs... */
00131 /* Local Variables: */
00132 /* indent-tabs-mode: nil */
00133 /* End: */
00134 
00135 #endif //
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