00001 /*!@file Media/QuartzQuickTimeDecoder.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Media/QuartzQuickTimeDecoder.H $ 00035 // $Id: QuartzQuickTimeDecoder.H 7959 2007-02-20 23:37:25Z rjpeters $ 00036 // 00037 00038 #ifndef MEDIA_QUARTZQUICKTIMEDECODER_H_DEFINED 00039 #define MEDIA_QUARTZQUICKTIMEDECODER_H_DEFINED 00040 00041 #ifdef HAVE_QUICKTIME_QUICKTIME_H 00042 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "Media/MovieDecoder.H" 00046 #include "Raster/GenericFrame.H" 00047 #include "Util/Janitor.H" 00048 00049 #include <QuickTime/QuickTime.h> 00050 #include <string> 00051 00052 /// Decode movie streams with QuickTime and using Quartz 2D for offscreen rendering 00053 /** The older, now-deprecated, approach was to use QuickDraw (GWorld, 00054 etc.) for offscreen rendering, which can be found in QuickTimeDecoder */ 00055 class QuartzQuickTimeDecoder : public MovieDecoder 00056 { 00057 public: 00058 /// Construct a quartz quicktime movie from a filename, codec name, etc. 00059 QuartzQuickTimeDecoder(const char* fname); 00060 00061 /// Destructor 00062 ~QuartzQuickTimeDecoder(); 00063 00064 /// Get the "apparent" frame number 00065 /** This function takes into account whether or not the next frame 00066 will be a push-back frame */ 00067 virtual int apparentFrameNumber() const; 00068 00069 /// Get the specifications of the movie frames 00070 virtual GenericFrameSpec peekFrameSpec(); 00071 00072 /// Get the next raw VideoFrame from the stream 00073 virtual VideoFrame readVideoFrame(); 00074 00075 /// Read an RGB image from the stream 00076 virtual Image<PixRGB<byte> > readRGB(); 00077 00078 /// Read a frame from the stream and discard it 00079 /** If you know you are going to discard the frame (e.g. to skip 00080 ahead to a certain frame number, or to count the frame), then it 00081 is more efficient to call readAndDiscardFrame() than to call 00082 readVideoFrame() or readRGB() but ignore the result. */ 00083 virtual bool readAndDiscardFrame(); 00084 00085 GenericFrame readFrame(); 00086 00087 private: 00088 QuartzQuickTimeDecoder(const QuartzQuickTimeDecoder&); 00089 QuartzQuickTimeDecoder& operator=(const QuartzQuickTimeDecoder&); 00090 00091 static void imageAvailableCallback(QTVisualContextRef visualContext, 00092 const CVTimeStamp* timeStamp, void* refCon); 00093 00094 Janitor<Movie> itsMovie; 00095 Janitor<QTVisualContextRef> itsVisualContext; 00096 Dims itsDims; 00097 GenericFrame itsFrame; 00098 int itsFrameNumber; 00099 TimeValue itsNextTime; 00100 bool itsNextFramePushback; // whether to re-use the current frame 00101 bool itsFirstFrame; // if we've read frame #1, then dims are valid 00102 std::string itsCallbackError; 00103 }; 00104 00105 #endif // HAVE_QUICKTIME_QUICKTIME_H 00106 00107 // ###################################################################### 00108 /* So things look consistent in everyone's emacs... */ 00109 /* Local Variables: */ 00110 /* mode: c++ */ 00111 /* indent-tabs-mode: nil */ 00112 /* End: */ 00113 00114 #endif // MEDIA_QUARTZQUICKTIMEDECODER_H_DEFINED