00001 /*!@file Channels/IntegerMotionChannel.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/IntegerMotionChannel.C $ 00035 // $Id: IntegerMotionChannel.C 8160 2007-03-21 21:34:16Z rjpeters $ 00036 // 00037 00038 #ifndef CHANNELS_INTEGERMOTIONCHANNEL_C_DEFINED 00039 #define CHANNELS_INTEGERMOTIONCHANNEL_C_DEFINED 00040 00041 #include "Channels/IntegerMotionChannel.H" 00042 00043 #include "Channels/ChannelOpts.H" 00044 #include "Channels/IntegerDirectionChannel.H" 00045 #include "Component/OptionManager.H" 00046 #include "Image/IntegerMathOps.H" 00047 #include "rutz/trace.h" 00048 00049 namespace 00050 { 00051 IntgTrigTable<256, 8> trig; 00052 } 00053 00054 // ###################################################################### 00055 // IntegerMotionChannel member definitions: 00056 // ###################################################################### 00057 00058 // ###################################################################### 00059 IntegerMotionChannel:: 00060 IntegerMotionChannel(OptionManager& mgr, 00061 nub::ref<IntegerMathEngine> eng) : 00062 IntegerComplexChannel(mgr, "Integer Motion", "int-motion", MOTION, eng), 00063 itsNumDirs(&OPT_NumDirections, this) // see Channels/ChannelOpts.{H,C} 00064 { 00065 GVX_TRACE(__PRETTY_FUNCTION__); 00066 // let's create our subchannels (may be reconfigured later if our 00067 // number of directions changes): 00068 buildSubChans(); 00069 } 00070 00071 // ###################################################################### 00072 IntegerMotionChannel::~IntegerMotionChannel() 00073 { 00074 GVX_TRACE(__PRETTY_FUNCTION__); 00075 } 00076 00077 // ###################################################################### 00078 IntegerDirectionChannel& IntegerMotionChannel::dirChan(const uint idx) const 00079 { 00080 GVX_TRACE(__PRETTY_FUNCTION__); 00081 return *(dynCast<IntegerDirectionChannel>(subChan(idx))); 00082 } 00083 00084 // ###################################################################### 00085 void IntegerMotionChannel::buildSubChans() 00086 { 00087 GVX_TRACE(__PRETTY_FUNCTION__); 00088 // kill any subchans we may have had... 00089 this->removeAllSubChans(); 00090 00091 // let's instantiate our subchannels now that we know how many we 00092 // want. They will inherit the current values (typically 00093 // post-command-line parsing) of all their options as they are 00094 // constructed: 00095 LINFO("Using %d directions spanning [0..360]deg", itsNumDirs.getVal()); 00096 for (uint i = 0; i < itsNumDirs.getVal(); ++i) 00097 { 00098 const double dir = 00099 360.0 * double(i) / double(itsNumDirs.getVal()); 00100 00101 nub::ref<IntegerDirectionChannel> chan = 00102 makeSharedComp 00103 (new IntegerDirectionChannel(getManager(), i, dir, 00104 trig.costab[trig.indexDegrees(dir)], 00105 -trig.sintab[trig.indexDegrees(dir)], 00106 trig.nbits, 00107 this->getMathEngine())); 00108 this->addSubChan(chan); 00109 00110 chan->exportOptions(MC_RECURSE); 00111 } 00112 } 00113 00114 // ###################################################################### 00115 void IntegerMotionChannel::paramChanged(ModelParamBase* const param, 00116 const bool valueChanged, 00117 ParamClient::ChangeStatus* status) 00118 { 00119 GVX_TRACE(__PRETTY_FUNCTION__); 00120 IntegerComplexChannel::paramChanged(param, valueChanged, status); 00121 00122 // if the param is our number of orientations and it has become 00123 // different from our number of channels, let's reconfigure: 00124 if (param == &itsNumDirs && 00125 numChans() != itsNumDirs.getVal()) 00126 buildSubChans(); 00127 } 00128 00129 // ###################################################################### 00130 void IntegerMotionChannel::doInputInt(const IntegerInput& inp, 00131 const SimTime& t, 00132 PyramidCache<int>* cache, 00133 const Image<byte>& clipMask) 00134 { 00135 GVX_TRACE(__PRETTY_FUNCTION__); 00136 00137 // compute Reichardt motion detection into several directions 00138 for (uint dir = 0; dir < numChans(); ++dir) 00139 { 00140 dirChan(dir).inputInt(inp, t, cache, clipMask); 00141 LINFO("Integer Motion pyramid (%d/%d) ok.", dir+1, numChans()); 00142 } 00143 } 00144 00145 // ###################################################################### 00146 /* So things look consistent in everyone's emacs... */ 00147 /* Local Variables: */ 00148 /* mode: c++ */ 00149 /* indent-tabs-mode: nil */ 00150 /* End: */ 00151 00152 #endif // CHANNELS_INTEGERMOTIONCHANNEL_C_DEFINED